Files
funnygame/game/client/assetmgr.cpp

73 lines
1.9 KiB
C++

#include "assetmgr.h"
#include "tier2/ifilesystem.h"
#include "tier2/fileformats/json.h"
class CAssetManager: public IAssetManager
{
public:
virtual FunnyModel_t *LoadModel( const char *szName ) override;
virtual FunnyMaterial_t *LoadMaterial( const char *szName ) override;
virtual void UnrefModel( FunnyModel_t *pModel ) override;
virtual void UnrefMaterial( FunnyMaterial_t *pModel ) override;
CUtlVector<FunnyModel_t> m_models;
CUtlVector<FunnyModel_t*> m_modelUsages;
CUtlVector<FunnyMaterial_t> m_materials;
CUtlVector<FunnyMaterial_t*> m_materialUsages;
FunnyModel_t *LoadModelFromParams( const char *szMesh, const char *szMaterial );
};
FunnyModel_t *CAssetManager::LoadModel( const char *szName )
{
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
CUtlString szProperties = filesystem->ReadString(pHandle);
V_printf("%s\n", szProperties.GetString());
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
IJSONObject *pMainObject;
CUtlString szMeshData;
IVertexBuffer *pVertices;
switch (pRoot->GetType())
{
case JSON_PARAMETER_OBJECT:
{
pMainObject = pRoot->GetObject();
if (!pMainObject)
{
V_printf("Failed to load properties\n");
return NULL;
}
IJSONValue *pMesh = pMainObject->GetValue("mesh");
IJSONValue *pMaterial = pMainObject->GetValue("material");
CUtlString szMesh = pMesh->GetStringValue();
CUtlString szMaterial = pMaterial->GetStringValue();
return NULL;
}
break;
default:
return NULL;
}
}
void CAssetManager::UnrefModel( FunnyModel_t *pModel )
{
}
FunnyMaterial_t *CAssetManager::LoadMaterial( const char *szName )
{
FunnyMaterial_t stMaterial = {};
}
void CAssetManager::UnrefMaterial( FunnyMaterial_t *pModel )
{
}
FunnyModel_t *CAssetManager::LoadModelFromParams( const char *szMesh, const char *szMaterial )
{
}
static CAssetManager s_assetmgr;
IAssetManager *g_pAssetManager = &s_assetmgr;