23 lines
316 B
C++
23 lines
316 B
C++
#include "player.h"
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#include "cglm/cglm.h"
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#include "assetmgr.h"
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void C_MOBAPlayer::Precache()
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{
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g_pAssetManager->LoadModel("game/core/models/cube.fmdl");
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}
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void C_MOBAPlayer::Spawn()
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{
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Precache();
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SetThink(Think);
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};
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void C_MOBAPlayer::Think( float fDelta )
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{
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};
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LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
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