Files
funnygame/game/client/milmoba/player.h

18 lines
329 B
C++

#include "baseentity.h"
#include "worldrender.h"
#include "game.h"
#include "assetmgr.h"
class C_MOBAPlayer: public C_BaseEntity
{
public:
DECLARE_CLASS(C_MOBAPlayer, C_BaseEntity)
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Think( float fDelta );
FunnyModel_t *pModel;
};