Files
funnygame/game/client/worldrender.h
2026-02-28 21:07:44 +02:00

52 lines
1.2 KiB
C++

#ifndef WORLD_RENDER_H
#define WORLD_RENDER_H
#include "tier0/platform.h"
#include "gamesystem.h"
#include "trig.h"
#include "materialsystem/imaterialsystem.h"
abstract_class IMesh
{
public:
virtual void SetVertices( IVertexBuffer *pBuffer ) = 0;
virtual void SetIndicies( IIndexBuffer *pBuffer, EIndexFormat eIndexFormat ) = 0;
virtual void SetMaterial( IMaterial *pMaterial ) = 0;
};
abstract_class IPointLight
{
public:
virtual void SetColor( Vector vColor ) = 0;
virtual void SetRadius( Vector vColor ) = 0;
virtual void SetPosition( Vector vPosition ) = 0;
virtual void SetRotation( Quat vRotation ) = 0;
virtual void SetScale( Vector vScale ) = 0;
};
abstract_class IMeshInstance
{
public:
virtual void SetPosition( Vector vPosition ) = 0;
virtual void SetRotation( Quat vRotation ) = 0;
virtual void SetScale( Vector vScale ) = 0;
};
abstract_class IWorldRenderer: public IGameSystem
{
public:
virtual void SetCameraRotation( Quat vRotation ) = 0;
virtual void SetCameraPosition( Vector vPosition ) = 0;
virtual IMesh *CreateMesh( const char *szName ) = 0;
virtual IMeshInstance *CreateInstance( IMesh *pMesh ) = 0;
virtual void ConfigureShader( IShader *pShader ) = 0;
};
extern IWorldRenderer *g_pWorldRenderer;
#endif