Files
funnygame/game/shared/engine.h
2026-02-28 21:07:44 +02:00

27 lines
702 B
C

#ifndef ENGINE_H
#define ENGINE_H
#include "tier2/ifilesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/igamewindow.h"
#include "networkbase.h"
struct EngineConsts_t
{
bool m_bIsDedicated;
bool m_bIsSteam;
INetworkBase *(LaunchLocalBridge)(uint16_t uPort);
INetworkBase *(LaunchServer)(uint16_t uPort);
INetworkBase *(ConnectLocalBridge)(uint16_t uPort);
INetworkBase *(ConnectSteamServer)(uint64_t uServer, uint16_t uPort);
};
extern IFileSystem *filesystem;
extern IRenderContext *g_pRenderContext;
extern IGameWindow *g_pMainWindow;
extern EngineConsts_t *g_pEngineConstants;
extern INetworkBase *g_pServerBridge;
extern INetworkBase *g_pClientBridge;
#endif