16 lines
260 B
C++
16 lines
260 B
C++
#ifndef GAME_SYSTEM_H
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#define GAME_SYSTEM_H
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#include "tier1/interface.h"
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abstract_class IGameSystem
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{
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public:
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virtual void Init() = 0;
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virtual void Tick( float fDelta ) = 0;
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virtual void Frame( float fDelta ) = 0;
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virtual void Shutdown() = 0;
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};
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#endif
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