Files
funnygame/engine/cl_worldspawn.cpp
2025-05-28 14:36:57 +03:00

34 lines
570 B
C++

#include "brush.h"
#include "rendering.h"
class C_WorldSpawn: public C_BrushEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
};
void C_WorldSpawn::Precache()
{
C_BrushEntity::Precache();
}
void C_WorldSpawn::Spawn()
{
C_BrushEntity::Spawn();
};
void C_WorldSpawn::Destroy()
{
C_BrushEntity::Destroy();
}
void C_WorldSpawn::Think( float fDelta )
{
C_BrushEntity::Think(fDelta);
};
LINK_CLIENT_ENTITY(C_WorldSpawn, CWorldSpawn)