Files
funnygame/engine/cl_dll.cpp
2026-02-28 21:07:44 +02:00

34 lines
881 B
C++

#include "cl_dll.h"
#include "tier1/interface.h"
#include "tier0/platform.h"
#include "icvar.h"
#include "tier2/ifilesystem.h"
void CClientGameDLL::Init()
{
void *pLib;
#ifdef __linux
pLib = Plat_LoadLibrary("libclient.so");
#endif
if (!pLib)
Plat_FatalErrorFunc("Failed to load server library\n");
m_pLibrary = pLib;
CreateInterfaceFn pfnServerFactory = Sys_GetFactory(pLib);
IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
pEngineBridge->ConnectInterface(RENDER_CONTEXT_INTERFACE_VERSION, m_pRenderContext);
pEngineBridge->ConnectInterface("MainWindow", m_pGameWindow);
pEngineBridge->ConnectInterface(FILESYSTEM_INTERFACE_VERSION, filesystem);
pEngineBridge->ConnectInterface("EngineConstants", m_pEngineConsts);
pEngineBridge->Init();
m_pBridge = pEngineBridge;
}
void CClientGameDLL::Shutdown()
{
}