Files
funnygame/engine/sv_dll.cpp
2026-02-28 21:07:44 +02:00

29 lines
624 B
C++

#include "sv_dll.h"
#include "tier1/interface.h"
#include "tier0/platform.h"
#include "icvar.h"
void CServerGameDLL::Init()
{
void *pLib;
#ifdef __linux
pLib = Plat_LoadLibrary("libserver.so");
#endif
if (!pLib)
Plat_FatalErrorFunc("Failed to load server library\n");
m_pLibrary = pLib;
CreateInterfaceFn pfnServerFactory = Sys_GetFactory(pLib);
IEngineBridge *pEngineBridge = (IEngineBridge*)pfnServerFactory(ENGINE_BRIDGE_INTERFACE_VERSION, NULL);
pEngineBridge->ConnectInterface("EngineConstants", m_pEngineConsts);
pEngineBridge->Init();
m_pBridge = pEngineBridge;
}
void CServerGameDLL::Shutdown()
{
}