Files
funnygame/rapier/physics.rs
2026-03-06 16:42:16 +02:00

268 lines
7.8 KiB
Rust

//================= Copyright kotofyt, All rights reserved ==================//
//
// Purpose: Wrapper for rapier physics
//
//===========================================================================//
#![allow(nonstandard_style)]
#![allow(unused)]
macro_rules! V_malloc {
($t:ty, $count:expr) => {
malloc(size_of::<$t>() * $count) as *mut $t
};
}
use std::{default, ptr::{self, null}, sync::Arc};
use parry3d::{glamx::vec3, shape::{Shape, ShapeType, SharedShape}};
use rapier3d::{geometry::Ball, na::{UnitQuaternion, Vector4}};
use rapier3d::prelude::*;
use libc::{malloc, free};
#[repr(C)]
#[derive(Clone, Copy)]
pub struct BallShape_t
{
m_fRadius: f32,
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct CuboidShape_t
{
m_fExtentX: f32,
m_fExtentY: f32,
m_fExtentZ: f32,
}
#[derive(Clone)]
pub struct RapierShape_t
{
m_eType: ShapeType,
m_pShape: *mut dyn Shape,
m_sharedShape: SharedShape,
}
#[repr(C)]
pub enum EPhysicsBodyType
{
k_EPhysics_Static,
k_EPhysics_Dynamic,
k_EPhysics_KinematicPositionBased,
k_EPhysics_KinematicVelocityBased,
}
#[derive(Clone)]
pub struct RapierCollider_t
{
m_collider: Collider,
}
#[derive(Clone)]
pub struct RapierWorld_t
{
m_colliders: ColliderSet,
m_rigidBodies: RigidBodySet,
m_islandManager: IslandManager,
m_broadPhase: DefaultBroadPhase,
m_narrowPhase: NarrowPhase,
m_impulseJointSet: ImpulseJointSet,
m_multibodyJointSet: MultibodyJointSet,
m_ccdSolver: CCDSolver,
}
#[derive(Clone)]
pub struct RapierPhysicsBody_t
{
m_body: RigidBody,
m_pCollider: *mut RapierCollider_t,
m_pWorld: *mut RapierWorld_t,
m_hRigidBodyHandle: RigidBodyHandle,
m_hColliderHandle: ColliderHandle,
}
#[derive(Clone, Copy)]
pub struct RapierPhysics_t
{
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysicsBody_SetPosition( this: *mut RapierPhysicsBody_t, fX: f32, fY: f32, fZ: f32 )
{
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
world.m_rigidBodies[(*this).m_hRigidBodyHandle]
.set_translation(vec3(fX, fY, fZ), true);
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysicsBody_SetRotation( this: *mut RapierPhysicsBody_t, fX: f32, fY: f32, fZ: f32, fW: f32 )
{
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
world.m_rigidBodies[(*this).m_hRigidBodyHandle]
.set_translation(vec3(fX, fY, fZ), true);
}
#[repr(C)]
pub struct Vector {
x: f32,
y: f32,
z: f32,
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysicsBody_GetPosition( this: *mut RapierPhysicsBody_t ) -> Vector
{
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
let position = world.m_rigidBodies[(*this).m_hRigidBodyHandle]
.translation().to_array();
return Vector { x: position[0], y: position[1], z: position[2]}
}
#[repr(C)]
pub struct Quat {
x: f32,
y: f32,
z: f32,
w: f32,
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysicsBody_GetRotation( this: *mut RapierPhysicsBody_t ) -> Quat
{
let world: &mut RapierWorld_t = &mut *(*this).m_pWorld;
let rotationVector = world.m_rigidBodies[(*this).m_hRigidBodyHandle]
.rotation().to_array();
Quat{ x: rotationVector[0], y: rotationVector[1], z: rotationVector[2], w: rotationVector[3]}
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysicsWorld_Frame( this: *mut RapierWorld_t, fDelta: f32 )
{
let vGravity = vec3(0.0, -9.8, 0.0);
let mut integrationParameters = IntegrationParameters::default();
integrationParameters.dt = fDelta;
let mut physicsPipeline = PhysicsPipeline::new();
let physicsHooks = ();
let eventHandler = ();
physicsPipeline.step(
vGravity,
&integrationParameters,
&mut (*this).m_islandManager,
&mut (*this).m_broadPhase,
&mut (*this).m_narrowPhase,
&mut (*this).m_rigidBodies,
&mut (*this).m_colliders,
&mut (*this).m_impulseJointSet,
&mut (*this).m_multibodyJointSet,
&mut (*this).m_ccdSolver,
&physicsHooks,
&eventHandler,
);
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysicsWorld_CreateRigidBody(
this: *mut RapierWorld_t,
pCollider: *mut RapierCollider_t,
eType: EPhysicsBodyType ) -> *mut RapierPhysicsBody_t
{
let eRapierBodyType: RigidBodyType;
match eType
{
EPhysicsBodyType::k_EPhysics_Static => eRapierBodyType = RigidBodyType::Fixed,
EPhysicsBodyType::k_EPhysics_Dynamic => eRapierBodyType = RigidBodyType::Dynamic,
EPhysicsBodyType::k_EPhysics_KinematicPositionBased => eRapierBodyType = RigidBodyType::KinematicPositionBased,
EPhysicsBodyType::k_EPhysics_KinematicVelocityBased => eRapierBodyType = RigidBodyType::KinematicVelocityBased,
}
let pBody = V_malloc!(RapierPhysicsBody_t, 1);
std::ptr::write(&mut (*pBody).m_body, RigidBodyBuilder::new(eRapierBodyType).build());
(*pBody).m_pCollider = pCollider;
let hRigidBodyHandle = (*this).m_rigidBodies.insert((*pBody).m_body.clone());
let hColliderHandle = (*this).m_colliders.insert_with_parent(
(*pCollider).m_collider.clone(), hRigidBodyHandle, &mut (*this).m_rigidBodies);
(*pBody).m_hRigidBodyHandle = hRigidBodyHandle;
(*pBody).m_hColliderHandle = hColliderHandle;
(*pBody).m_pWorld = this;
pBody
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysics_New() -> *mut RapierPhysics_t
{
let physics = RapierPhysics_t {};
let pPhysics = V_malloc!(RapierPhysics_t, 1);
*pPhysics = physics;
pPhysics
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysics_CreateBall( this: *mut RapierPhysics_t, ball: BallShape_t ) -> *mut RapierShape_t
{
let rapierShape = Ball::new(ball.m_fRadius);
let pRapierShapeMemory: *mut Ball = V_malloc!(Ball, 1);
*pRapierShapeMemory = rapierShape;
let shape: RapierShape_t = RapierShape_t {
m_eType: ShapeType::Ball,
m_pShape: pRapierShapeMemory,
m_sharedShape: SharedShape::new(rapierShape)
};
let pShapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1);
*pShapeMemory = shape;
pShapeMemory
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysics_CreateCube( this: *mut RapierPhysics_t, cuboid: CuboidShape_t ) -> *mut RapierShape_t
{
let rapierShape = Cuboid::new(vec3(cuboid.m_fExtentX, cuboid.m_fExtentY, cuboid.m_fExtentZ));
let pRapierShapeMemory: *mut Cuboid = V_malloc!(Cuboid, 1);
*pRapierShapeMemory = rapierShape;
let shape: RapierShape_t = RapierShape_t {
m_eType: ShapeType::Cuboid,
m_pShape: pRapierShapeMemory,
m_sharedShape: SharedShape::new(rapierShape)
};
let pShapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1);
*pShapeMemory = shape;
pShapeMemory
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysics_CreateCollider( this: *mut RapierPhysics_t, pShape: *mut RapierShape_t ) -> *mut RapierCollider_t
{
let pRapierShape = (*pShape).m_pShape;
let shape: &SharedShape = &(*pShape).m_sharedShape;
let pCollider = V_malloc!(RapierCollider_t, 1);
std::ptr::write(&mut (*pCollider).m_collider, ColliderBuilder::new(shape.clone()).build());
pCollider
}
#[no_mangle]
pub unsafe extern "C" fn CRapierPhysics_CreateWorld( this: *mut RapierPhysics_t ) -> *mut RapierWorld_t
{
let pWorld: *mut RapierWorld_t = V_malloc!(RapierWorld_t, 1);
let world: &mut RapierWorld_t = &mut *pWorld;
std::ptr::write(&mut (*pWorld).m_colliders, ColliderSet::new());
std::ptr::write(&mut (*pWorld).m_rigidBodies, RigidBodySet::new());
std::ptr::write(&mut (*pWorld).m_islandManager, IslandManager::new());
std::ptr::write(&mut (*pWorld).m_broadPhase, DefaultBroadPhase::new());
std::ptr::write(&mut (*pWorld).m_narrowPhase, NarrowPhase::new());
std::ptr::write(&mut (*pWorld).m_impulseJointSet, ImpulseJointSet::new());
std::ptr::write(&mut (*pWorld).m_multibodyJointSet, MultibodyJointSet::new());
std::ptr::write(&mut (*pWorld).m_ccdSolver, CCDSolver::new());
pWorld
}