Files
funnygame/engine/vk_videosdl.cpp
2025-07-14 16:06:07 +03:00

560 lines
18 KiB
C++

#include "SDL3/SDL_gamepad.h"
#include "SDL3/SDL_joystick.h"
#include "rendering.h"
#include "tier0/platform.h"
#include "tier1/utlvector.h"
#include "console.h"
#include "tier1/commandline.h"
#include "input.h"
#include "vulkan/vulkan.h"
#include "SDL3/SDL.h"
#include "vulkan/vulkan_core.h"
#include "SDL3/SDL_keycode.h"
#include "SDL3/SDL_vulkan.h"
#include "SDL3/SDL_events.h"
#define VULKAN_RENDERING_IMPL
#include "vk_video.h"
#define VMA_VULKAN_VERSION 1004000
#define VMA_IMPLEMENTATION
#include "tier0/minmax_off.h"
#include "vk_mem_alloc.h"
#include "tier0/minmax.h"
SDL_Window *g_window;
VkInstance g_vkInstance = NULL;
VkPhysicalDevice g_vkPhysicalDevice = NULL;
VkDevice g_vkDevice = NULL;
uint32_t g_drawfamily = 0;
VkQueue g_drawQueue;
uint32_t g_presentfamily = 0;
VkQueue g_presentQueue;
VmaAllocator g_allocator = NULL;
VkSurfaceKHR g_surface;
VkSwapchainKHR g_swapchain;
ConVar vulkan_gpu("vk_gpu", "0", FCVAR_ARCHIVE);
VkCommandPool g_vkCommandPool;
/* more efficient */
CUtlVector<VkCommandBuffer> g_commandBuffers;
VkCommandBuffer g_vkCommandBuffer;
CUtlVector<vk_framedata_t> g_frameData;
CUtlVector<VkImage> g_swapchainImages;
CUtlVector<VkImageView> g_swapchainImageViews;
VkImageView g_swapchainImageView;
VkImage g_swapchainImage;
VkFormat g_swapchainFormat;
uint32_t g_nNumSwapchainImages = 0;
char g_bConfigNotify = 0;
uint32_t g_nWindowWidth = 1280;
uint32_t g_nWindowHeight = 720;
#define VK_DEVICE_FUNCTION(name) PFN_##name _##name
#include "vk_external_functions.cpp"
#undef VK_DEVICE_FUNCTION
void IVideo_SwapchainInit()
{
/* swapchain */
SDL_Vulkan_CreateSurface(g_window, g_vkInstance, NULL, &g_surface);
VkSurfaceCapabilitiesKHR surfaceCapatibilities = {};
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vkPhysicalDevice, g_surface, &surfaceCapatibilities);
const VkFormat preferedSurfaceFormats[] = {
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM,
};
uint32_t numSurfaceFormats = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, NULL);
CUtlVector<VkSurfaceFormatKHR> surfaceFormats(numSurfaceFormats);
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, g_surface, &numSurfaceFormats, surfaceFormats.GetData());
VkSurfaceFormatKHR selectedFormat = surfaceFormats[0];
for (auto &format: surfaceFormats)
{
for (int i = 0; i < sizeof(preferedSurfaceFormats)/sizeof(VkFormat); i++)
{
if (format.format == preferedSurfaceFormats[i])
{
selectedFormat = format;
goto formatPicked;
}
}
}
formatPicked:
uint32_t numSurfacePresentModes = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, NULL);
CUtlVector<VkPresentModeKHR> surfacePresentModes(numSurfacePresentModes);
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, g_surface, &numSurfacePresentModes, surfacePresentModes.GetData());
VkSwapchainCreateInfoKHR swapchainCreateInfo = {};
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchainCreateInfo.surface = g_surface;
swapchainCreateInfo.imageFormat = selectedFormat.format;
swapchainCreateInfo.imageColorSpace = selectedFormat.colorSpace;
swapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
swapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapchainCreateInfo.imageArrayLayers = 1;
swapchainCreateInfo.imageExtent = surfaceCapatibilities.minImageExtent;
swapchainCreateInfo.minImageCount = surfaceCapatibilities.minImageCount;
vkCreateSwapchainKHR(g_vkDevice, &swapchainCreateInfo, NULL, &g_swapchain);
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, NULL);
g_swapchainImages = CUtlVector<VkImage>(g_nNumSwapchainImages);
g_swapchainImageViews = CUtlVector<VkImageView>(g_nNumSwapchainImages);
g_commandBuffers = CUtlVector<VkCommandBuffer>(g_nNumSwapchainImages);
g_frameData = CUtlVector<vk_framedata_t>(g_nNumSwapchainImages);
vkGetSwapchainImagesKHR(g_vkDevice, g_swapchain, &g_nNumSwapchainImages, g_swapchainImages.GetData());
for (int i = 0; i < g_nNumSwapchainImages; i++)
{
VkImageViewCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = g_swapchainImages[i];
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = selectedFormat.format;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
vkCreateImageView(g_vkDevice, &createInfo, NULL, &g_swapchainImageViews[i]);
}
g_swapchainFormat = selectedFormat.format;
/* command buffers */
VkCommandPoolCreateInfo commandPoolCreateInfo = {};
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
commandPoolCreateInfo.queueFamilyIndex = g_drawfamily;
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(g_vkDevice, &commandPoolCreateInfo, NULL, &g_vkCommandPool);
VkCommandBufferAllocateInfo commandBufferAllocInfo = {};
commandBufferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
commandBufferAllocInfo.commandPool = g_vkCommandPool;
commandBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
commandBufferAllocInfo.commandBufferCount = g_nNumSwapchainImages;
vkAllocateCommandBuffers(g_vkDevice, &commandBufferAllocInfo, g_commandBuffers.GetData());
/* sync */
VkFenceCreateInfo fenceCreateInfo = {};
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
VkSemaphoreCreateInfo semaphoreCreateInfo = {};
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
for (int i = 0; i < g_nNumSwapchainImages; i++)
{
vkCreateFence(g_vkDevice,&fenceCreateInfo, NULL, &g_frameData[i].fence);
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].draw);
vkCreateSemaphore(g_vkDevice, &semaphoreCreateInfo, NULL, &g_frameData[i].present);
}
};
void IVideo_SwapchainDestroy()
{
vkDestroySwapchainKHR(g_vkDevice, g_swapchain, NULL);
vkDestroySurfaceKHR(g_vkInstance, g_surface, NULL);
for (int i = 0; i < g_nNumSwapchainImages; i++)
{
vkDestroyImageView(g_vkDevice, g_swapchainImageViews[i], NULL);
vkDestroySemaphore(g_vkDevice, g_frameData[i].draw, NULL);
vkDestroySemaphore(g_vkDevice, g_frameData[i].present, NULL);
vkDestroyFence(g_vkDevice, g_frameData[i].fence, NULL);
}
};
EInputKey ISDL_KeyName(SDL_Keycode key)
{
switch(key)
{
case SDLK_ESCAPE: return KEY_ESCAPE;
case SDLK_TAB: return KEY_TAB;
case SDLK_RETURN: return KEY_ENTER;
case SDL_KMOD_LCTRL: return KEY_CONTROL;
case SDL_KMOD_RCTRL: return KEY_CONTROL;
case SDL_KMOD_LSHIFT: return KEY_SHIFT;
case SDL_KMOD_RSHIFT: return KEY_SHIFT;
case SDL_KMOD_LALT: return KEY_ALT;
case SDL_KMOD_RALT: return KEY_ALT;
case SDLK_SPACE: return KEY_SPACE;
case SDLK_F1: return KEY_F1;
case SDLK_F2: return KEY_F2;
case SDLK_F3: return KEY_F3;
case SDLK_F4: return KEY_F4;
case SDLK_F5: return KEY_F5;
case SDLK_F6: return KEY_F6;
case SDLK_F7: return KEY_F7;
case SDLK_F8: return KEY_F8;
case SDLK_F9: return KEY_F9;
case SDLK_F10: return KEY_F10;
case SDLK_F11: return KEY_F11;
case SDLK_F12: return KEY_F12;
case SDLK_1: return KEY_1;
case SDLK_2: return KEY_2;
case SDLK_3: return KEY_3;
case SDLK_4: return KEY_4;
case SDLK_5: return KEY_5;
case SDLK_6: return KEY_6;
case SDLK_7: return KEY_7;
case SDLK_8: return KEY_8;
case SDLK_9: return KEY_9;
case SDLK_0: return KEY_0;
case SDLK_A: return KEY_A;
case SDLK_B: return KEY_B;
case SDLK_C: return KEY_C;
case SDLK_D: return KEY_D;
case SDLK_E: return KEY_E;
case SDLK_F: return KEY_F;
case SDLK_G: return KEY_G;
case SDLK_H: return KEY_H;
case SDLK_I: return KEY_I;
case SDLK_J: return KEY_J;
case SDLK_K: return KEY_K;
case SDLK_L: return KEY_L;
case SDLK_M: return KEY_M;
case SDLK_N: return KEY_N;
case SDLK_O: return KEY_O;
case SDLK_P: return KEY_P;
case SDLK_Q: return KEY_Q;
case SDLK_R: return KEY_R;
case SDLK_S: return KEY_S;
case SDLK_T: return KEY_T;
case SDLK_U: return KEY_U;
case SDLK_V: return KEY_V;
case SDLK_W: return KEY_W;
case SDLK_X: return KEY_X;
case SDLK_Y: return KEY_Y;
case SDLK_Z: return KEY_Z;
}
return KEY_NONE;
};
void IVideo::Init()
{
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD);
g_window = SDL_CreateWindow("rtt", 1280, 720, SDL_WINDOW_VULKAN);
int nNumGamepads = 0;
SDL_JoystickID *pGamepads = SDL_GetGamepads(&nNumGamepads);
for ( uint32_t i = 0; i < nNumGamepads; i++ )
{
SDL_OpenGamepad(pGamepads[i]);
}
unsigned int nExtensionCount = 0;
const char* const* szExtensions = SDL_Vulkan_GetInstanceExtensions(&nExtensionCount);
vulkan_gpu.SetValue(ICommandLine::ParamValue("-gpu"));
VkResult r = VK_SUCCESS;
uint32_t i = 0;
/* Instance */
VkApplicationInfo applicationInfo = {};
applicationInfo.apiVersion = VK_API_VERSION_1_4;
VkInstanceCreateInfo instanceCreateInfo = {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &applicationInfo;
instanceCreateInfo.enabledExtensionCount = nExtensionCount;
instanceCreateInfo.ppEnabledExtensionNames = szExtensions;
r = vkCreateInstance(&instanceCreateInfo, NULL, &g_vkInstance);
if ( r != VK_SUCCESS )
Plat_FatalErrorFunc("Failed to create VkInstance!");
/* Physical Devices */
uint32_t nNumPhysicalDevices = 0;
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, NULL);
if ( nNumPhysicalDevices == 0 )
Plat_FatalErrorFunc("No GPU drivers available!");
CUtlVector<VkPhysicalDevice> PhysicalDevices(nNumPhysicalDevices);
vkEnumeratePhysicalDevices(g_vkInstance, &nNumPhysicalDevices, PhysicalDevices.GetData());
/* enumerate them for the user */
for (auto &device: PhysicalDevices)
{
VkPhysicalDeviceProperties Properties = {};
vkGetPhysicalDeviceProperties(device, &Properties);
V_printf("GPU%i available: %s\n", i, Properties.deviceName);
i++;
}
/* select one in vk_gpu */
g_vkPhysicalDevice = PhysicalDevices[vulkan_gpu.GetInt()];
VkPhysicalDeviceProperties Properties = {};
vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &Properties);
V_printf("Using %s\n", Properties.deviceName);
/* queue family */
uint32_t nNumQueueFamilies = 0;
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, NULL);
CUtlVector<VkQueueFamilyProperties> queueFamilyProperties(nNumQueueFamilies);
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, queueFamilyProperties.GetData());
i = 0;
for (auto &family: queueFamilyProperties)
{
if (family.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
g_drawfamily = i;
g_presentfamily = i;
}
i++;
}
/* create device */
float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = g_drawfamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
VkPhysicalDeviceShaderObjectFeaturesEXT pdsofe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
.pNext = 0,
.shaderObject = VK_TRUE,
};
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT pdeds3fe = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
.pNext = &pdsofe,
.extendedDynamicState3DepthClampEnable = VK_TRUE,
.extendedDynamicState3PolygonMode = VK_TRUE,
.extendedDynamicState3RasterizationSamples = VK_TRUE,
.extendedDynamicState3SampleMask = VK_TRUE,
.extendedDynamicState3AlphaToCoverageEnable = VK_TRUE,
};
VkPhysicalDeviceVulkan13Features pdv13f = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
.pNext = &pdeds3fe,
.synchronization2 = VK_TRUE,
.dynamicRendering = VK_TRUE,
};
VkPhysicalDeviceVulkan12Features pdv12f = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
.pNext = &pdv13f,
.runtimeDescriptorArray = VK_TRUE,
.bufferDeviceAddress = VK_TRUE,
};
VkPhysicalDeviceVulkan11Features pdv11f = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
.pNext = &pdv12f,
};
const char *szEnabledGPUExtensions[] = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME,
};
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.enabledExtensionCount = sizeof(szEnabledGPUExtensions)/(sizeof(const char*));
deviceCreateInfo.ppEnabledExtensionNames = szEnabledGPUExtensions;
deviceCreateInfo.pNext = &pdv11f;
r = vkCreateDevice(g_vkPhysicalDevice, &deviceCreateInfo, NULL, &g_vkDevice);
if ( r != VK_SUCCESS )
Plat_FatalErrorFunc("Failed to create VkDevice!");
vkGetDeviceQueue(g_vkDevice, g_drawfamily, 0, &g_drawQueue);
vkGetDeviceQueue(g_vkDevice, g_presentfamily, 0, &g_presentQueue);
VmaVulkanFunctions vulkanFunctions = {};
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
VmaAllocatorCreateInfo allocatorCreateInfo = {};
allocatorCreateInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_4;
allocatorCreateInfo.physicalDevice = g_vkPhysicalDevice;
allocatorCreateInfo.device = g_vkDevice;
allocatorCreateInfo.instance = g_vkInstance;
vmaCreateAllocator(&allocatorCreateInfo, &g_allocator);
#define VK_DEVICE_FUNCTION(name) _##name = (PFN_##name)vkGetDeviceProcAddr(g_vkDevice, #name)
#include "vk_external_functions.cpp"
#undef VK_DEVICE_FUNCTION
IVideo_SwapchainInit();
IVulkan::Init();
}
void IInput::SetMouseMode( EMouseMode mode )
{
switch (mode)
{
case MOUSE_MODE_GAME:
SDL_SetWindowRelativeMouseMode(g_window, true);
return;
default:
SDL_SetWindowRelativeMouseMode(g_window, false);
return;
}
}
ConVar m_pitch("m_pitch", "0.022", FCVAR_ARCHIVE);
ConVar m_yaw("m_yaw", "0.022", FCVAR_ARCHIVE);
void IVideo_HandleEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
SDL_KeyboardEvent *key = &event.key;
SDL_MouseMotionEvent *motion = &event.motion;
switch (event.type)
{
case SDL_EVENT_WINDOW_RESIZED:
g_nWindowWidth = event.window.data1;
g_nWindowHeight = event.window.data2;
g_bConfigNotify = 2;
break;
case SDL_EVENT_KEY_DOWN:
if (!key->repeat)
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_DOWN);
break;
case SDL_EVENT_KEY_UP:
key = &event.key;
if (!key->repeat)
IInput::KeyEvent(ISDL_KeyName(key->key),KEY_EVENT_TYPE_UP);
break;
case SDL_EVENT_MOUSE_MOTION:
IInput::AxisEvent(AXIS_MOUSE_X, motion->yrel*m_pitch.GetFloat());
IInput::AxisEvent(AXIS_MOUSE_Y, -motion->xrel*m_yaw.GetFloat());
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
{
SDL_GamepadAxis axis = (SDL_GamepadAxis)event.gaxis.axis;
float value = event.gaxis.value / 32768.0f;
if (abs(event.gaxis.value)<1000)
value = 0;
SDL_JoystickID id = event.gaxis.which;
if (axis == SDL_GAMEPAD_AXIS_RIGHTY)
{
IInput::AxisEvent(AXIS_CONTROLLER_PITCH, value);
}
if (axis == SDL_GAMEPAD_AXIS_RIGHTX)
{
IInput::AxisEvent(AXIS_CONTROLLER_YAW, -value);
}
}
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
break;
case SDL_EVENT_GAMEPAD_BUTTON_UP:
break;
}
};
};
void IVideo::CreatePipelines( )
{
IVulkan::CreatePipelines();
};
void IVideo::Frame( float fDelta )
{
static uint32_t s_frameID = 0;
IVideo_HandleEvents();
vk_framedata_t frame = g_frameData[s_frameID];
vkDeviceWaitIdle(g_vkDevice);
vkWaitForFences(g_vkDevice, 1, &frame.fence, VK_TRUE, UINT64_MAX);
uint32_t imageIndex = 0;
VkResult r = vkAcquireNextImageKHR(g_vkDevice, g_swapchain, UINT64_MAX, frame.draw, VK_NULL_HANDLE, &imageIndex);
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || g_bConfigNotify == 2)
{
g_bConfigNotify=1;
vkDeviceWaitIdle(g_vkDevice);
IVideo_SwapchainDestroy();
IVideo_SwapchainInit();
return;
}
vk_framedata_t frameindex = g_frameData[imageIndex];
vkResetFences(g_vkDevice, 1, &frame.fence);
g_vkCommandBuffer = g_commandBuffers[s_frameID];
g_swapchainImageView = g_swapchainImageViews[imageIndex];
g_swapchainImage = g_swapchainImages[imageIndex];
vkResetCommandBuffer(g_vkCommandBuffer, 0);
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(g_vkCommandBuffer, &beginInfo);
IVulkan::Frame();
vkEndCommandBuffer(g_vkCommandBuffer);
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &frame.draw;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &g_vkCommandBuffer;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &frameindex.present;
vkQueueSubmit(g_drawQueue, 1, &submitInfo, frame.fence);
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = &frameindex.present;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &g_swapchain;
presentInfo.pImageIndices = &imageIndex;
r = vkQueuePresentKHR(g_presentQueue, &presentInfo);
if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR)
{
vkDeviceWaitIdle(g_vkDevice);
IVideo_SwapchainDestroy();
IVideo_SwapchainInit();
return;
}
g_bConfigNotify = 0;
s_frameID=(s_frameID+1)%g_nNumSwapchainImages;
};