Files
funnygame/materialsystem/materialsystem.cpp
2025-12-23 15:03:44 +02:00

36 lines
707 B
C++

#include "materialsystem/imaterialsystem.h"
class CMaterialSystem: public IMaterialSystem
{
public:
virtual void Init() override;
virtual void Frame( float fTime ) override;
virtual void Shutdown() override;
};
extern IRenderContext *g_pVkRenderContext;
IRenderContext *g_pRenderContext;
void CMaterialSystem::Init()
{
g_pRenderContext = (IRenderContext*)CreateInterface(RENDER_CONTEXT_INTERFACE_NAME, NULL);
g_pRenderContext->Init();
}
void CMaterialSystem::Frame( float fTime )
{
g_pRenderContext->Frame(fTime);
}
void CMaterialSystem::Shutdown()
{
g_pRenderContext->Shutdown();
}
IMaterialSystem *Materials( void )
{
static CMaterialSystem s_materialSystem;
return &s_materialSystem;
}