36 lines
707 B
C++
36 lines
707 B
C++
#include "materialsystem/imaterialsystem.h"
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class CMaterialSystem: public IMaterialSystem
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{
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public:
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virtual void Init() override;
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virtual void Frame( float fTime ) override;
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virtual void Shutdown() override;
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};
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extern IRenderContext *g_pVkRenderContext;
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IRenderContext *g_pRenderContext;
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void CMaterialSystem::Init()
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{
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g_pRenderContext = (IRenderContext*)CreateInterface(RENDER_CONTEXT_INTERFACE_NAME, NULL);
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g_pRenderContext->Init();
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}
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void CMaterialSystem::Frame( float fTime )
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{
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g_pRenderContext->Frame(fTime);
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}
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void CMaterialSystem::Shutdown()
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{
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g_pRenderContext->Shutdown();
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}
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IMaterialSystem *Materials( void )
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{
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static CMaterialSystem s_materialSystem;
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return &s_materialSystem;
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}
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