Files
funnygame/public/enginebridge.h
2026-02-19 00:39:20 +02:00

15 lines
276 B
C++

#ifndef ENGINE_BRIDGE_H
#define ENGINE_BRIDGE_H
#include "gamesystem.h"
abstract_class IEngineBridge: public IGameSystem
{
public:
virtual void ConnectInterface( const char *psz, void *pInterface ) = 0;
};
#define ENGINE_BRIDGE_INTERFACE_VERSION "EngineBridge001"
#endif