63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#include "helper.h"
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#include "c.h"
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#include "ld.h"
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#include "tier1/utlstring.h"
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#define FUNNYSTDLIB "../external/funnystdlib/"
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ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/build.cpp")
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ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
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ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
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DECLARE_BUILD_STAGE(engine)
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{
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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compileProject.m_szName = "engine";
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compileProject.files = {
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"engine.cpp",
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"cvar.cpp",
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"sv_dll.cpp",
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"cl_dll.cpp",
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};
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compileProject.includeDirectories = {
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"../public",
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"../external/SDL/include",
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FUNNYSTDLIB"public",
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};
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY(tier0, "tier0"),
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};
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
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ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
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if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
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{
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ldProject.libraryDirectories = {"../external/windows"};
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ldProject.libraries.AppendTail("winpthread-1");
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ldProject.libraries.AppendTail("winmm");
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ldProject.libraries.AppendTail("ole32");
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ldProject.libraries.AppendTail("gdi32");
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ldProject.libraries.AppendTail("oleaut32");
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ldProject.libraries.AppendTail("setupapi");
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ldProject.libraries.AppendTail("imm32");
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ldProject.libraries.AppendTail("version");
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ldProject.libraries.AppendTail("shell32");
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ldProject.libraries.AppendTail("uuid");
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};
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CUtlString outputProject = linker->Link(&ldProject);
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ADD_OUTPUT_OBJECT("engine", outputProject)
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return 0;
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};
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