Files
funnygame/materialsystem/__build.cpp
2025-08-06 00:12:36 +03:00

32 lines
848 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
"materialsystem/vulkan/material.cpp",
"materialsystem/vulkan/materialsystem.cpp",
"materialsystem/vulkan/shader.cpp",
"materialsystem/vulkan/vulkan_state.cpp",
};
CUtlString material_lib;
DECLARE_BUILD_STAGE(MaterialSystem)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "MaterialSystem";
compileProject.files = MaterialSystem_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_STATIC_LIBRARY;
CUtlString outputProject = linker->Link(&ldProject);
material_lib = outputProject;
return 0;
}