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funnygame/funnyassets/shaders/flat.slang

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struct VS_INPUT
{
float3 m_vPosition;
}
struct PS_INPUT
{
float4 m_vPosition;
}
[shader("vertex")]
PS_INPUT vsMain( VS_INPUT i )
{
PS_INPUT o;
o.m_vPosition = { i.m_vPosition, 1 };
return o;
}
[shader("pixel")]
float4 psMain( PS_INPUT i )
{
return float4(1);
}