Files
funnygame/engine/__build.cpp
2025-06-04 00:18:32 +03:00

66 lines
1.5 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> engine_CompiledFiles = {
"engine/console.cpp",
"engine/filesystem.cpp",
"engine/server.cpp",
"engine/engine.cpp",
/* rendering */
"engine/vk_video.cpp",
"engine/vk_mesh.cpp",
/* entities */
"engine/baseentity.cpp",
"engine/level.cpp",
"engine/brush.cpp",
/* server */
"engine/sv_worldspawn.cpp",
"engine/sv_light.cpp",
/* client */
"engine/cl_worldspawn.cpp",
"engine/cl_light.cpp",
"engine/vk_videosdl.cpp",
};
CUtlVector<CUtlString> engine_Libraries = {
"c",
"SDL3",
"vulkan",
};
int engine_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "engine";
compileProject.files = engine_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraries = engine_Libraries;
ldProject.objects.AppendTail((CObject){tier1_lib});
ldProject.objects.AppendTail((CObject){rapier_lib});
CUtlString outputProject = ldProject.Link();
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
return 0;
};
DECLARE_BUILD_STAGE(engine, engine_build);