Files
funnygame/fpc/public/c.h
2025-06-04 00:18:32 +03:00

32 lines
566 B
C++

#ifndef C_H
#define C_H
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "runner.h"
#include "ld.h"
#include "target.h"
#include "helper.h"
struct C_Macro_t
{
CUtlString szName;
CUtlString szValue;
};
class CCProject : public CProject
{
public:
CUtlVector<CUtlString> files;
CUtlVector<C_Macro_t> macros;
CUtlVector<CUtlString> includeDirectories;
CUtlVector<CUtlString> includeFiles;
bool bFPIE;
bool bFPIC;
bool bDebug = m_target.optimization == TARGET_DEBUG;
CLDProject Compile();
static void GenerateCompileCommands();
};
#endif