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funnygame/funnyassets/gfx_shaders/brush_vert.slang
2025-05-25 23:37:40 +03:00

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struct VertexInput
{
float3 position: POSITION;
float2 uv: TEXCOORD0;
};
struct VertexOutput
{
float4 position: SV_Position;
float2 uv: TEXCOORD0;
};
[[vk::binding(0)]]
cbuffer CameraInfo
{
float4x4 projection;
};
VertexOutput main(
VertexInput input,
)
{
VertexOutput output;
output.position = mul(projection, float4(input.position,1));
output.uv = input.uv;
return output;
}