111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
#include "brush.h"
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#include "physics.h"
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#include "rendering.h"
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#include "tier0/platform.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlvector.h"
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void CBrushEntity::Precache()
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{
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}
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void CBrushEntity::Spawn()
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{
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CUtlBuffer<uint32_t> indicies(m_mesh.GetSize()*3);
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for (uint32_t i = 0;i<indicies.GetSize();i++)
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{
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indicies[i]=i;
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}
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CUtlBuffer<Point<float>> triangles(m_mesh.GetSize()*3);
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uint32_t i = 0;
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for (auto tri: m_mesh)
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{
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V_memcpy(&triangles[i],tri.location,36);
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i+=1;
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}
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V_printf("indicides %i\n",indicies.GetSize());
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V_printf("vertices %i\n",triangles.GetSize());
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px_collider_params params = {};
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params.friction = 0;
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m_collider = px_trimesh((Point<float>*)triangles.GetMemory(), triangles.GetSize(), (uint32_t(*)[3])indicies.GetMemory(), indicies.GetSize()/3 ,params);
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px_matrix mat = {};
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mat.m[0] = 1;
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mat.m[4] = 1;
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mat.m[9] = 1;
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mat.m[15] = 1;
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px_rigidbody_params param = {};
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param.gravity_scale = 1;
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m_body = px_staticbody(px, m_collider, mat);
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};
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void CBrushEntity::Destroy()
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{
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}
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void CBrushEntity::Think( float fDelta )
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{
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};
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void C_BrushEntity::Precache()
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{
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CBrushEntity* pBrushEntity = dynamic_cast<CBrushEntity*>(pEntity);
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if (!pBrushEntity)
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Plat_FatalErrorFunc("pEntity is not a CBrushEntity");
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}
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void C_BrushEntity::Spawn()
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{
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struct Vertex_t
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{
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float position[3];
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float uv[2];
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};
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pAlbedo = ITextureManager::LoadTexture("gfx/bricks.png");
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CBrushEntity* pBrushEntity = (CBrushEntity*)pEntity;
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uint32_t numVertices = 15*pBrushEntity->m_mesh.GetSize();
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vertexBuffer = IBrushRenderer::CreateVertexBuffer(numVertices*4);
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Vertex_t *pTriangles = (Vertex_t*)vertexBuffer->Map();
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uint32_t i = 0;
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for (auto &triangle: pBrushEntity->m_mesh)
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{
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pTriangles[i].position[0] = triangle.location[0];
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pTriangles[i].position[1] = triangle.location[1];
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pTriangles[i].position[2] = triangle.location[2];
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pTriangles[i].uv[0] = triangle.uv[0];
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pTriangles[i].uv[1] = triangle.uv[1];
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pTriangles[i+1].position[0] = triangle.location[3];
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pTriangles[i+1].position[1] = triangle.location[4];
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pTriangles[i+1].position[2] = triangle.location[5];
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pTriangles[i+1].uv[0] = triangle.uv[2];
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pTriangles[i+1].uv[1] = triangle.uv[3];
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pTriangles[i+2].position[0] = triangle.location[6];
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pTriangles[i+2].position[1] = triangle.location[7];
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pTriangles[i+2].position[2] = triangle.location[8];
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pTriangles[i+2].uv[0] = triangle.uv[4];
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pTriangles[i+2].uv[1] = triangle.uv[5];
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i+=3;
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}
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vertexBuffer->Unmap();
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mesh = IBrushRenderer::CreateMesh();
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mesh->SetVertexBuffer(vertexBuffer);
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};
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void C_BrushEntity::Destroy()
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{
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}
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void C_BrushEntity::Think( float fDelta )
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{
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material.m.albedo = ITextureManager::GetTexture(pAlbedo);
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IBrushRenderer::SetMaterial(&material);
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mesh->Draw();
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};
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