34 lines
543 B
C++
34 lines
543 B
C++
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#include "brush.h"
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#include "rendering.h"
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class C_WorldSpawn: public C_BrushEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void C_WorldSpawn::Precache()
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{
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}
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void C_WorldSpawn::Spawn()
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{
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C_BrushEntity::Spawn();
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};
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void C_WorldSpawn::Destroy()
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{
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C_BrushEntity::Destroy();
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}
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void C_WorldSpawn::Think( float fDelta )
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{
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C_BrushEntity::Think(fDelta);
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};
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LINK_CLIENT_ENTITY(C_WorldSpawn, CWorldSpawn)
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