Files
funnygame/engine/sv_worldspawn.cpp
2025-05-26 17:44:50 +03:00

33 lines
539 B
C++

#include "brush.h"
class CWorldSpawn: public CBrushEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
};
void CWorldSpawn::Precache()
{
CBrushEntity::Precache();
}
void CWorldSpawn::Spawn()
{
CBrushEntity::Spawn();
};
void CWorldSpawn::Destroy()
{
CBrushEntity::Destroy();
}
void CWorldSpawn::Think( float fDelta )
{
CBrushEntity::Think(fDelta);
};
DECLARE_ENTITY(worldspawn, CWorldSpawn)