475 lines
15 KiB
C++
475 lines
15 KiB
C++
#include "filesystem.h"
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#include "rendering.h"
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#include "tier0/lib.h"
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#include "tier1/utlvector.h"
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#include "vk_helper.h"
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#include "tier0/platform.h"
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#include "vulkan/vulkan_core.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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VkSampler g_invalidTextureSampler;
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void IVulkan::Init()
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{
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char invalidTexture[1024] = {};
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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int index = i * 16 + j;
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if ((i + j) % 2 == 0) {
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invalidTexture[index*4] = 255;
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}
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}
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}
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ITextureManager::LoadTexture(invalidTexture, 16, 16, 4);
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VkPhysicalDeviceProperties properties{};
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vkGetPhysicalDeviceProperties(g_vkPhysicalDevice, &properties);
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_NEAREST;
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samplerInfo.minFilter = VK_FILTER_NEAREST;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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vkCreateSampler(g_vkDevice, &samplerInfo, nullptr, &g_invalidTextureSampler);
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IBrushRenderer::Init();
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};
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void IVulkan::Frame()
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{
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IBrushRenderer::Frame(0);
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};
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void vk_shader_t::Create( const char *szPath, VkShaderStageFlagBits shaderStage )
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{
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FileHandle_t shader = IFileSystem::Open(szPath, IFILE_READ);
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if (!shader)
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Plat_FatalErrorFunc("Failed to open shader %s\n", szPath);
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CUtlBuffer<uint8_t> buffer(IFileSystem::Size(shader));
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IFileSystem::Read(shader, buffer.GetMemory(), buffer.GetSize());
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Create(buffer, shaderStage);
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IFileSystem::Close(shader);
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}
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void vk_shader_t::Create( CUtlBuffer<uint8_t> &spirv, VkShaderStageFlagBits shaderStage )
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{
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if (m_shaderModule != NULL)
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Plat_FatalErrorFunc("Shader already exists");
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VkShaderModuleCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = spirv.GetSize();
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createInfo.pCode = (uint32_t*)spirv.GetMemory();
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vkCreateShaderModule(g_vkDevice, &createInfo, NULL, &m_shaderModule);
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m_stageCreateInfo = {};
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m_stageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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m_stageCreateInfo.module = m_shaderModule;
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m_stageCreateInfo.stage = shaderStage;
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m_stageCreateInfo.pName = "main";
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}
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void vk_shader_t::Destroy( void )
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{
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if (m_shaderModule == NULL)
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Plat_FatalErrorFunc("Shader doesn't exist");
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vkDestroyShaderModule(g_vkDevice, m_shaderModule, NULL);
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}
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void vk_tripipeline_t::Create(
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CUtlVector<vk_shader_t> &shaders,
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CUtlVector<VkDescriptorSetLayoutBinding> &bindings,
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uint32_t pushConstantSize
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)
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{
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VkPushConstantRange pushConstantRange = {};
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pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL;
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pushConstantRange.offset = 0;
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pushConstantRange.size = pushConstantSize;
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {};
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descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorSetLayoutCreateInfo.bindingCount = bindings.GetSize();
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descriptorSetLayoutCreateInfo.pBindings = bindings.GetData();
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vkCreateDescriptorSetLayout(g_vkDevice, &descriptorSetLayoutCreateInfo, NULL, &m_descriptorSetLayout);
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
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pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutCreateInfo.setLayoutCount = 1;
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pipelineLayoutCreateInfo.pSetLayouts = &m_descriptorSetLayout;
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if (pushConstantSize != 0)
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{
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
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}
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vkCreatePipelineLayout(g_vkDevice, &pipelineLayoutCreateInfo, NULL, &m_layout);
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VkDynamicState dynamicStates[] = {
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/* pVertexInputState */
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VK_DYNAMIC_STATE_VERTEX_INPUT_EXT,
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/* pInputAssemblyState */
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VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
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VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
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/* pTessellationState */
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VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT,
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/* pViewportState */
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VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
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VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
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/* pRasterizationState */
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VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,
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VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE,
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VK_DYNAMIC_STATE_POLYGON_MODE_EXT,
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VK_DYNAMIC_STATE_CULL_MODE,
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VK_DYNAMIC_STATE_FRONT_FACE,
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VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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/* pMultisampleState */
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VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT,
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VK_DYNAMIC_STATE_SAMPLE_MASK_EXT,
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VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT,
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/* pDepthStencilState */
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VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
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VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
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VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
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VK_DYNAMIC_STATE_STENCIL_OP,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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/* pColorBlendState */
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VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
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VK_DYNAMIC_STATE_LOGIC_OP_EXT,
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VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
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VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
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VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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};
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VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = sizeof(dynamicStates)/sizeof(VkDynamicState),
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.pDynamicStates = dynamicStates,
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};
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VkPipelineInputAssemblyStateCreateInfo piasci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_TRUE,
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};
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VkPipelineRenderingCreateInfo prci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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.pNext = NULL,
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.colorAttachmentCount = 1,
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.pColorAttachmentFormats = (VkFormat[]){ VK_FORMAT_B8G8R8A8_UNORM }, // <-- replace with your actual format
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.depthAttachmentFormat = VK_FORMAT_D32_SFLOAT,
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};
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VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = {};
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graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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graphicsPipelineCreateInfo.pInputAssemblyState = &piasci;
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graphicsPipelineCreateInfo.layout = m_layout;
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graphicsPipelineCreateInfo.pDynamicState = &pipelineDynamicStateCreateInfo;
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graphicsPipelineCreateInfo.stageCount = shaders.GetSize();
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CUtlVector<VkPipelineShaderStageCreateInfo> stages(graphicsPipelineCreateInfo.stageCount);
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uint32_t i = 0;
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for (auto &shader: shaders)
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{
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stages[i] = shader.m_stageCreateInfo;
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i++;
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}
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graphicsPipelineCreateInfo.pStages = stages.GetData();
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graphicsPipelineCreateInfo.pNext = &prci;
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vkCreateGraphicsPipelines(g_vkDevice, NULL, 1, &graphicsPipelineCreateInfo, NULL, &m_pipeline);
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}
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void vk_tripipeline_t::Destroy()
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{
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}
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void vk_buffer_t::Create(size_t size, VkBufferUsageFlags usage)
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{
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VkBufferCreateInfo bufferCreateInfo = {};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.usage = usage;
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bufferCreateInfo.size = size;
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VmaAllocationCreateInfo allocInfo = {};
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allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
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VMA_ALLOCATION_CREATE_MAPPED_BIT;
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m_nSize = size;
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vmaCreateBuffer(g_allocator, &bufferCreateInfo, &allocInfo, &m_buffer, &m_memory, NULL);
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}
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void vk_buffer_t::Destroy()
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{
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}
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void *vk_buffer_t::Map(size_t offset, size_t size)
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{
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void *pData;
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vmaMapMemory(g_allocator, m_memory, &pData);
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return pData;
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}
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void vk_buffer_t::Unmap()
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{
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vmaUnmapMemory(g_allocator, m_memory);
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}
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void vk_buffer_t::CopyTo(struct vk_image2d_t *image)
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{
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}
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void vk_buffer_t::CopyTo(struct vk_buffer_t *buffer)
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{
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}
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void vk_image2d_t::Create(size_t x, size_t y, VkFormat format, VkImageUsageFlags usage)
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{
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VkImageCreateInfo imageInfo={};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.extent.width = x > 1 ? x : 1;
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imageInfo.extent.height = y > 1 ? y : 1;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.usage = usage;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.format=format;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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VmaAllocationCreateInfo alloc = {};
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alloc.usage=VMA_MEMORY_USAGE_AUTO;
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vmaCreateImage(g_allocator, &imageInfo,&alloc, &m_image, &m_memory,0);
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m_X=imageInfo.extent.width;
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m_Y=imageInfo.extent.width;
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m_format=format;
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VkImageView imageView = 0;
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VkImageViewCreateInfo imageViewCreateInfo={};
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imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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imageViewCreateInfo.format = format;
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imageViewCreateInfo.image = m_image;
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imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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if (format == VK_FORMAT_D32_SFLOAT) {
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imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imageViewCreateInfo.subresourceRange.levelCount = 1;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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imageViewCreateInfo.subresourceRange.layerCount = 1;
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vkCreateImageView(g_vkDevice, &imageViewCreateInfo, 0, &m_imageView);
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}
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void vk_image2d_t::Destroy()
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{
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vkDestroyImageView(g_vkDevice, m_imageView, NULL);
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vmaDestroyImage(g_allocator, m_image, NULL);
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}
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void CopyTo(struct vk_image2d_t *image);
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void CopyTo(struct vk_buffer_t *buffer);
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void *CVertexBuffer::Map()
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{
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if (!m_pAllocated)
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m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
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return m_pAllocated;
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};
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void CVertexBuffer::Unmap()
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{
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if (!m_pAllocated)
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return;
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m_buffer.Unmap();
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m_pAllocated = 0;
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};
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void *CIndexBuffer::Map()
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{
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if (!m_pAllocated)
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m_pAllocated = m_buffer.Map(0, m_buffer.m_nSize);
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return m_pAllocated;
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};
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void CIndexBuffer::Unmap()
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{
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if (!m_pAllocated)
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return;
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m_buffer.Unmap();
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m_pAllocated = 0;
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};
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CUtlVector<ITexture*> g_textures;
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CUtlVector<ITexture*> g_newtextures;
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uint32_t ITextureManager::GetTexture(ITexture *pTexture)
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{
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uint32_t i = 0;
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for (ITexture *texture: g_textures)
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{
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if (texture == pTexture)
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return i;
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i++;
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};
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return 0;
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}
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ITexture *ITextureManager::LoadTexture( void *pData, uint32_t X, uint32_t Y, uint32_t numChannels )
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{
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CTexture *pTexture = new CTexture;
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*pTexture = {};
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VkDeviceSize imageSize = X*Y*4;
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vk_buffer_t gpu_buffer = {};
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gpu_buffer.Create(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
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void *gpu_buffer_map = gpu_buffer.Map(0, 0);
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V_memcpy(gpu_buffer_map, pData, imageSize);
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gpu_buffer.Unmap();
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pTexture->image = {};
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pTexture->image.Create(X, Y, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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VkCommandPool commandPool;
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VkCommandBuffer commandBuffer;
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VkCommandPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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poolInfo.queueFamilyIndex = g_drawfamily;
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poolInfo.flags = 0;
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vkCreateCommandPool(g_vkDevice, &poolInfo, NULL, &commandPool);
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VkCommandBufferAllocateInfo cmdAllocInfo{};
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cmdAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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cmdAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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cmdAllocInfo.commandPool = commandPool;
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cmdAllocInfo.commandBufferCount = 1;
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vkAllocateCommandBuffers(g_vkDevice, &cmdAllocInfo, &commandBuffer);
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkBeginCommandBuffer(commandBuffer, &beginInfo);
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VkImageMemoryBarrier barrier{};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = pTexture->image.m_image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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vkCmdPipelineBarrier(
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commandBuffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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0, NULL,
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0, NULL,
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1, &barrier
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);
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VkBufferImageCopy region{};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = {0, 0, 0};
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region.imageExtent = {(uint32_t)X, (uint32_t)Y, 1};
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vkCmdCopyBufferToImage(
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commandBuffer,
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gpu_buffer.m_buffer,
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pTexture->image.m_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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®ion
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);
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barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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vkCmdPipelineBarrier(
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commandBuffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0,
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0, NULL,
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0, NULL,
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1, &barrier
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);
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vkEndCommandBuffer(commandBuffer);
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &commandBuffer;
|
|
|
|
vkQueueSubmit(g_drawQueue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
vkQueueWaitIdle(g_drawQueue);
|
|
vkFreeCommandBuffers(g_vkDevice, commandPool, 1, &commandBuffer);
|
|
vkDestroyCommandPool(g_vkDevice, commandPool, NULL);
|
|
|
|
g_newtextures.AppendTail(pTexture);
|
|
g_textures.AppendTail(pTexture);
|
|
return pTexture;
|
|
};
|
|
|
|
ITexture *ITextureManager::LoadTexture( const char *szName )
|
|
{
|
|
for (ITexture *texture: g_textures)
|
|
{
|
|
if (!texture->szName)
|
|
continue;
|
|
if (!V_strcmp(texture->szName, szName))
|
|
return texture;
|
|
};
|
|
FileHandle_t file = IFileSystem::Open(szName, IFILE_READ);
|
|
if (!file)
|
|
Plat_FatalErrorFunc("Failed to load %s\n", szName);
|
|
|
|
CUtlBuffer<stbi_uc> buffer(IFileSystem::Size(file));
|
|
IFileSystem::Read(file, buffer.GetMemory(), buffer.GetSize());
|
|
int nImageX;
|
|
int nImageY;
|
|
int nImageChannels;
|
|
stbi_uc *pixels = stbi_load_from_memory((stbi_uc*)buffer.GetMemory(), buffer.GetSize(), &nImageX, &nImageY, &nImageChannels, STBI_rgb_alpha);
|
|
ITexture *pTexture = ITextureManager::LoadTexture(pixels, nImageX, nImageY, 4);
|
|
pTexture->szName = szName;
|
|
return pTexture;
|
|
};
|