Files
funnygame/engine/physics.cpp

98 lines
1.6 KiB
C++

#include "physics.h"
#include "cglm/mat4.h"
#include "physics_gen.h"
void CPxCollider::Spawn( float fFriction )
{
};
void CPxCollider::Destroy()
{
};
void CPxBallMesh::Spawn( float fFriction )
{
m_pCollider = px_ball(m_fRadius, {.friction = fFriction});
};
void CPxBallMesh::Destroy()
{
};
void CPxBoxMesh::Spawn( float fFriction )
{
m_pCollider = px_box(m_fRadius[0], m_fRadius[1], m_fRadius[2], {.friction = fFriction});
};
void CPxBoxMesh::Destroy()
{
};
void CPxTriangleMesh::Spawn( float fFriction )
{
};
void CPxTriangleMesh::Destroy()
{
};
void CPxRigidBody::Spawn( CPxCollider *pCollider, px_matrix matrix, px_rigidbody_params params )
{
m_pRigidBody = px_rigidbody(px, pCollider->m_pCollider, matrix, params);
};
px_vec3 CPxRigidBody::GetPosition( void )
{
return px_getposition(px, m_pRigidBody);
};
px_matrix CPxRigidBody::GetMatrix ( void )
{
return px_getmatrix(px, m_pRigidBody);
};
void CPxRigidBody::Destroy()
{
};
void CPxStaticBody::Spawn( CPxCollider *pCollider, px_matrix matrix, px_rigidbody_params params )
{
px_staticbody(px, pCollider->m_pCollider, matrix);
};
px_vec3 CPxStaticBody::GetPosition( void )
{
return px_getposition(px, m_pCollider);
};
px_matrix CPxStaticBody::GetMatrix ( void )
{
return px_getmatrix(px, m_pCollider);
};
void CPxStaticBody::Destroy()
{
}
;
void CPxFixedBody::Spawn( CPxCollider *pCollider, px_matrix matrix, px_rigidbody_params params )
{
px_fixedbody(px, pCollider->m_pCollider);
};
px_vec3 CPxFixedBody::GetPosition( void )
{
return px_getposition(px, m_pCollider);
};
px_matrix CPxFixedBody::GetMatrix ( void )
{
return px_getmatrix(px, m_pCollider);
};
void CPxFixedBody::Destroy()
{
};