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funnygame/funnyassets/gfx_shaders/mesh_frag.slang

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#include "mesh_shared.slang"
uint32_t hash32(uint32_t x) {
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = (x >> 16) ^ x;
return x;
}
[[vk::binding(1)]]
uniform Sampler2D textures[];
[shader("fragment")]
float4 main(
VertexOutput input,
uint triid: SV_PrimitiveID,
uniform PushConstants constants,
) : SV_TARGET
{
return float4(textures[constants.albedoID].Sample(input.uv).xyz, 1);
}