56 lines
1.0 KiB
C++
56 lines
1.0 KiB
C++
#include "baseentity.h"
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#include "cglm/affine-pre.h"
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#include "cglm/mat4.h"
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#include "physics.h"
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class CBasePlayer: public CBaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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CPxBoxMesh m_Collider;
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CPxRigidBody m_RigidBody;
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};
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class C_BasePlayer: public C_BaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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extern mat4 g_cameraView;
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void C_BasePlayer::Precache()
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{
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}
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void C_BasePlayer::Spawn()
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{
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};
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void C_BasePlayer::Destroy()
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{
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}
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void C_BasePlayer::Think( float fDelta )
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{
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CBasePlayer *pPlayer = (CBasePlayer*)pEntity;
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glm_mat4_identity(g_cameraView);
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V_memcpy(&g_cameraView[3][0], pPlayer->m_RigidBody.GetPosition().m, 12);
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};
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LINK_CLIENT_ENTITY(C_BasePlayer, CBasePlayer)
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