130 lines
3.6 KiB
C++
130 lines
3.6 KiB
C++
#include "helper.h"
|
|
#include "c.h"
|
|
#include "ld.h"
|
|
#include "tier1/utlstring.h"
|
|
|
|
#define EXTERNAL "../external/"
|
|
#define FUNNYSTDLIB EXTERNAL"funnystdlib/"
|
|
ADD_DEPENDENCY_BUILD_FILE(cfg, "../buildcfg.cpp");
|
|
ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
|
|
ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
|
|
ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
|
|
|
|
CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
|
|
"materialsystem.cpp",
|
|
"compiledshader.cpp",
|
|
};
|
|
CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
|
|
"compiledshader.cpp",
|
|
"vulkan/shaderparser.cpp",
|
|
"vulkan/rendercontext.cpp",
|
|
"vulkan/commandbuffer.cpp",
|
|
"vulkan/rendercommandlist.cpp",
|
|
"vulkan/material.cpp",
|
|
"vulkan/shader.cpp",
|
|
"vulkan/utils.cpp",
|
|
"vulkan/vma.cpp",
|
|
"vulkan/commands/draw.cpp",
|
|
"vulkan/commands/transfer.cpp",
|
|
"vulkan/commands/base.cpp",
|
|
"vulkan/libraries/raster.cpp",
|
|
EXTERNAL"volk/volk.c",
|
|
"gamewindow_sdl.cpp",
|
|
"stb.c",
|
|
};
|
|
|
|
DECLARE_BUILD_STAGE(MaterialSystem)
|
|
{
|
|
CProject_t compileProject = {};
|
|
LinkProject_t ldProject = {};
|
|
|
|
compileProject.m_szName = "MaterialSystem";
|
|
compileProject.files = MaterialSystem_CompiledFiles;
|
|
compileProject.includeDirectories = {
|
|
"../public",
|
|
FUNNYSTDLIB"public",
|
|
EXTERNAL"SDL/include",
|
|
};
|
|
compileProject.bFPIC = true;
|
|
ldProject = ccompiler->Compile(&compileProject);
|
|
if ( GET_PROJECT_VALUE(config, "static") == "true" )
|
|
{
|
|
ldProject.linkType = ELINK_STATIC_LIBRARY;
|
|
}
|
|
else
|
|
{
|
|
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
|
ldProject.libraryObjects = {
|
|
GET_PROJECT_LIBRARY(tier0, "tier0"),
|
|
};
|
|
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
|
|
}
|
|
|
|
if (ldProject.m_target.kernel == TARGET_KERNEL_WINDOWS)
|
|
{
|
|
ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
|
|
ldProject.libraries.AppendTail("winpthread-1");
|
|
};
|
|
|
|
CUtlString outputProject = linker->Link(&ldProject);
|
|
ADD_OUTPUT_OBJECT("MaterialSystem", outputProject);
|
|
|
|
return 0;
|
|
}
|
|
|
|
DECLARE_BUILD_STAGE(RenderSystemVulkan)
|
|
{
|
|
if (Target_t::DefaultTarget().cpu == TARGET_CPU_WASM32)
|
|
return 0;
|
|
CProject_t compileProject = {};
|
|
LinkProject_t ldProject = {};
|
|
|
|
compileProject.m_szName = "RenderSystemVulkan";
|
|
compileProject.files = RenderContextVulkan_CompiledFiles;
|
|
compileProject.includeDirectories = {
|
|
"../public",
|
|
FUNNYSTDLIB"public",
|
|
EXTERNAL"SDL/include",
|
|
EXTERNAL"Vulkan-Headers/include",
|
|
EXTERNAL"Vulkan-Utility-Libraries/include",
|
|
EXTERNAL"VulkanMemoryAllocator/include",
|
|
EXTERNAL"volk",
|
|
EXTERNAL,
|
|
};
|
|
compileProject.bFPIC = true;
|
|
ldProject = ccompiler->Compile(&compileProject);
|
|
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
|
if ( GET_PROJECT_VALUE(config, "static") == "true" )
|
|
{
|
|
ldProject.linkType = ELINK_STATIC_LIBRARY;
|
|
}
|
|
else
|
|
{
|
|
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
|
|
ldProject.libraryObjects = {
|
|
GET_PROJECT_LIBRARY(tier0, "tier0"),
|
|
};
|
|
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
|
|
ldProject.libraries.AppendTail("SDL3");
|
|
}
|
|
if (ldProject.m_target.kernel == TARGET_KERNEL_WINDOWS)
|
|
{
|
|
ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
|
|
ldProject.libraries.AppendTail("winpthread-1");
|
|
ldProject.libraries.AppendTail("winmm");
|
|
ldProject.libraries.AppendTail("ole32");
|
|
ldProject.libraries.AppendTail("gdi32");
|
|
ldProject.libraries.AppendTail("oleaut32");
|
|
ldProject.libraries.AppendTail("setupapi");
|
|
ldProject.libraries.AppendTail("imm32");
|
|
ldProject.libraries.AppendTail("version");
|
|
ldProject.libraries.AppendTail("shell32");
|
|
ldProject.libraries.AppendTail("uuid");
|
|
};
|
|
|
|
CUtlString outputProject = linker->Link(&ldProject);
|
|
ADD_OUTPUT_OBJECT("RenderSystemVulkan", outputProject);
|
|
|
|
return 0;
|
|
}
|