140 lines
2.7 KiB
C++
140 lines
2.7 KiB
C++
#include "fgui/fgui.h"
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#include "filesystem.h"
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#include "rendering.h"
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#include "tier1/utlvector.h"
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#include "fgui/widget.h"
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IGraphicsPipeline *fgui_RectPipeline;
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IGraphicsPipeline *fgui_TextPipeline;
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void IFGUI::Init( void )
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{
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}
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void IFGUI::Frame( void )
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{
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}
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CUtlVector<CFGUI_Widget*> fgui_widgets;
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void IFGUI::AppendWidget( CFGUI_Widget *pWidget )
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{
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fgui_widgets.AppendTail(pWidget);
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}
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void IFGUI::DestroyWidget( CFGUI_Widget *pWidget )
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{
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}
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void IFGUI::SetRectColor( float r, float g, float b, float a )
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{
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}
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void IFGUI::DrawRect( int32_t iPosX, int32_t iPosY, uint32_t uSizeX, uint32_t uSizeY )
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{
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}
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CUtlVector<CFont*> fgui_fonts;
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CFont *fgui_pCurrentFont;
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CFont *IFGUI::LoadFont( CUtlString szFontPath )
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{
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for (auto &font: fgui_fonts)
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{
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if (font->szName == szFontPath)
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return font;
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};
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CFont *pFont = new CFont;
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pFont->szName = szFontPath;
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pFont->pTexture = ITextureManager::LoadTexture(CUtlString("%s.png", szFontPath.GetString()));
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FileHandle_t f = IFileSystem::Open(CUtlString("%s.fontdata", szFontPath.GetString()), IFILE_READ);
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CUtlBuffer<char> b = IFileSystem::Size(f)+1;
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IFileSystem::Read(f, b.GetMemory(), IFileSystem::Size(f));
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IFileSystem::Close(f);
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char cCharacterSet[256] = {};
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uint32_t nElementsWidth;
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uint32_t nElementsHeight;
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V_sscanf(b, "%u %u %255s", &nElementsWidth, &nElementsHeight, cCharacterSet);
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V_printf("%i %i\n", nElementsWidth, nElementsHeight);
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return pFont;
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}
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void IFGUI::SetTextFont( CFont *pFont )
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{
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}
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void IFGUI::SetTextPos( float x, float y )
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{
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}
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void IFGUI::SetTextColor( float r, float g, float b, float a )
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{
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}
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void IFGUI::DrawText( CUtlString psz )
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{
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}
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class CFGUI_Rendering: public IRenderingPipelineStep
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{
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public:
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virtual void Init() override;
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virtual void Frame( float fDelta ) override;
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virtual void Deinit() override;
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};
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DECLARE_UI_RENDERING_STAGE(CFGUI_Rendering, fgui_rendering);
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void CFGUI_Rendering::Init()
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{
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fgui_RectPipeline = IRenderer::CreateGraphicsPipeline(
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{
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{"gfx/fgui_rect_vert.shader", SHADER_TYPE_VERTEX},
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{"gfx/fgui_rect_frag.shader", SHADER_TYPE_FRAGMENT},
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},
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{},
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24,
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8,
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{{0,0,EVertexFormat::VERTEX_FORMAT_X32Y32}},
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{EImageFormat::IMAGE_FORMAT_R8G8B8A8},
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true
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);
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fgui_TextPipeline = IRenderer::CreateGraphicsPipeline(
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{
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{"gfx/fgui_text_vert.shader", SHADER_TYPE_VERTEX},
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{"gfx/fgui_text_frag.shader", SHADER_TYPE_FRAGMENT},
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},
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{
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{SHADER_INPUT_TYPE_TEXTURES, 0},
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},
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25,
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8,
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{{0,0,EVertexFormat::VERTEX_FORMAT_X32Y32}},
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{EImageFormat::IMAGE_FORMAT_R8G8B8A8},
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true
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);
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};
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void CFGUI_Rendering::Frame( float fDelta )
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{
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IRenderer::ResetState();
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IRenderer::SetDepthMode(DEPTH_MODE_LESS);
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for (auto &widget: fgui_widgets)
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{
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widget->Draw();
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}
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};
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void CFGUI_Rendering::Deinit()
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{
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};
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