32 lines
416 B
C++
32 lines
416 B
C++
#include "baseentity.h"
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class C_Light: public C_BaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void C_Light::Precache()
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{
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}
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void C_Light::Spawn()
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{
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};
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void C_Light::Destroy()
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{
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}
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void C_Light::Think( float fDelta )
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{
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};
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LINK_CLIENT_ENTITY(C_Light, CLight)
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