42 lines
772 B
C
42 lines
772 B
C
#include "god/c.h"
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#include "god/ld.h"
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char* server_dll = 0;
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void server_build(struct build_data b)
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{
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char* files[] = {
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"game/game.cpp",
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"game/baseplayer.cpp",
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NULL,
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};
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struct C_Macro macros[] = {
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(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
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NULL,
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};
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struct project p = {
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.b = &b,
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.files = files,
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.name = "server",
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};
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struct project o = C_compile(p, (struct C_settings){
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.generation_flags = C_GENERATION_FLAGS_PIC,
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.compile_flags = C_COMPILE_FLAGS_WALL,
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.include_dirs = include_dirs,
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.macros = macros,
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});
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char* libs[] = {
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"c",
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NULL,
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};
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server_dll = ld_link_project(o, (struct link_settings){
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.type = LINK_TYPE_DYNAMIC,
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.libs = libs,
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});
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mv("build/"GAME_NAME"/game/"GAME_NAME"/bin/libserver.so",server_dll);
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}
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