Files
funnygame/game/baseplayer.cpp
2025-05-25 23:37:40 +03:00

33 lines
430 B
C++

#include "baseentity.h"
class CBasePlayer: public CBaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
};
void CBasePlayer::Precache()
{
}
void CBasePlayer::Spawn()
{
};
void CBasePlayer::Destroy()
{
}
void CBasePlayer::Think( float fDelta )
{
};
DECLARE_ENTITY(player, CBasePlayer);