Files
funnygame/tier1/__build.c
2025-05-25 23:37:40 +03:00

42 lines
774 B
C

#include "god/c.h"
#include "god/ld.h"
char* tier1_lib = 0;
void tier1_build(struct build_data b)
{
char* files[] = {
"tier1/commandline.cpp",
"tier1/utlbuffer.cpp",
"tier1/utlmap.cpp",
"tier1/utlstring.cpp",
"tier1/utlvector.cpp",
NULL,
};
struct C_Macro macros[] = {
(struct C_Macro){"TIER0_IMPLEMENTATION","1"},
NULL,
};
struct project p = {
.b = &b,
.files = files,
.name = "tier1",
};
struct project o = C_compile(p, (struct C_settings){
.generation_flags = C_GENERATION_FLAGS_PIC,
.compile_flags = C_COMPILE_FLAGS_WALL,
.include_dirs = include_dirs,
.macros = macros,
});
char* libs[] = {
"c",
NULL,
};
tier1_lib = ld_link_project(o, (struct link_settings){
.type = LINK_TYPE_STATIC,
.libs = libs,
});
}