Files
funnygame/fpc/build.cpp
2025-06-03 00:19:45 +03:00

47 lines
975 B
C++

#include "c.h"
#include "ld.h"
#include "helper.h"
#include "tier0/platform.h"
#include "signal.h"
CUtlVector<CUtlString> g_CompiledFiles = {
"main.cpp",
"library/runner.cpp",
"library/helper.cpp",
"library/c.cpp",
"library/ld.cpp",
"../tier0/lib.cpp",
"../tier0/mem.cpp",
"../tier0/platform.cpp",
"../tier1/utlbuffer.cpp",
"../tier1/utlstring.cpp",
"../tier1/utlvector.cpp",
"../tier1/utlmap.cpp",
"../tier1/commandline.cpp",
};
CUtlVector<CUtlString> g_IncludeDirectories = {
"public",
"../public",
};
int build_fpc()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "fpc";
compileProject.files = g_CompiledFiles;
compileProject.includeDirectories = g_IncludeDirectories;
ldProject = compileProject.Compile();
CUtlString outputProject = ldProject.Link();
IFileSystem2::MakeDirectory("../build/tools");
IFileSystem2::CopyFile("fpc_temp", outputProject);
return 0;
};
DECLARE_BUILD_STAGE(fpc, build_fpc);