Files
funnygame/fpc/main.cpp
2025-06-03 00:19:45 +03:00

91 lines
2.1 KiB
C++

#include "public/c.h"
#include "public/helper.h"
#include "public/ld.h"
#include "tier0/platform.h"
#include "tier1/commandline.h"
#include "c.h"
#include "tier1/utlvector.h"
#include "signal.h"
#include "libgen.h"
CUtlString owndir;
int build()
{
extern char *szBuildDir;
CCProject compileScriptProject = {};
compileScriptProject.m_szName = "build";
compileScriptProject.files = {"build.cpp"};
compileScriptProject.includeDirectories = {CUtlString("%s/public",IFileSystem2::OwnDirectory()),CUtlString("%s/public", IFileSystem2::BuildDirectory()), CUtlString("%s/../public",IFileSystem2::OwnDirectory()),CUtlString("%s/../public", IFileSystem2::BuildDirectory())};
compileScriptProject.bFPIC = true;
CLDProject linkScriptProject = compileScriptProject.Compile();
linkScriptProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString script = linkScriptProject.Link();
void *scriptDLL = Plat_LoadLibrary(script);
for (auto &build: BuildStages())
{
build->m_pMainFn();
};
Plat_UnloadLibrary(scriptDLL);
CCProject::GenerateCompileCommands();
return 0;
};
void IEngine_Signal(int sig)
{
switch (sig)
{
case SIGSEGV:
case SIGILL:
case SIGABRT:
Plat_Backtrace();
Plat_FatalErrorFunc("Fault");
break;
default:
break;
};
_exit(0);
};
int main(int c, char **v)
{
CUtlString buildcppDir = IFileSystem2::OwnDirectory();
owndir = buildcppDir;
char *szBuildcppDir = buildcppDir.GetString();
findbuild:
FILE* file = V_fopen("build.cpp", "rb");
if (!file)
{
dirname(szBuildcppDir);
if (buildcppDir=="/")
{
V_printf("build.cpp not found\n");
return 0;
}
chdir(szBuildcppDir);
goto findbuild;
} else {
V_fclose(file);
}
extern char *szBuildDir;
szBuildDir = szBuildcppDir;
#ifdef __linux
signal(SIGHUP, IEngine_Signal);
signal(SIGINT, IEngine_Signal);
signal(SIGQUIT, IEngine_Signal);
signal(SIGILL, IEngine_Signal);
signal(SIGTRAP, IEngine_Signal);
signal(SIGIOT, IEngine_Signal);
signal(SIGBUS, IEngine_Signal);
signal(SIGFPE, IEngine_Signal);
signal(SIGSEGV, IEngine_Signal);
signal(SIGTERM, IEngine_Signal);
#endif
ICommandLine::CreateCommandLine(c, v);
if (ICommandLine::CheckParam("build"))
return build();
return 0;
};