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funnygame/materialsystem/stdshaders/flat.ini
2025-10-28 16:09:14 +02:00

19 lines
253 B
INI

[Shaders]
[Raster.Input.Triangle]
VertexSize = 20
Index = RGB32_UINT
Position = RGB32_SFLOAT
UV = RG32_SFLOAT
[Raster.Parameters]
TextureAtlas = true
[Raster.Outputs]
Color0 = RGBA16_SRGB
Depth = D32_SFLOAT
[Shading.Parameters]
TextureAtlas = true