Files
funnygame/game/client/milmoba/player.cpp
2026-06-15 16:11:55 +03:00

272 lines
6.6 KiB
C++

#include "player.h"
#include "cglm/cglm.h"
#include "assetmgr.h"
#include "game.h"
void C_MOBAPlayer::Precache()
{
}
void C_MOBAPlayer::Spawn()
{
BaseClass::Spawn();
SetThink(Think);
SetScale(1);
};
void C_MOBAPlayer::Think( float fDelta )
{
C_MOBAPlayer *pPlayerEntity = (C_MOBAPlayer*)UTIL_GetLocalPlayer();
m_vMovementVector.z = m_bIsBack - m_bIsForward;
m_vMovementVector.x = m_bIsRight - m_bIsLeft;
if (pPlayerEntity == this)
{
}
m_pLeftHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntityByIndex(m_leftHandId);
m_pRightHand = (C_MOBAPlayerHandController*)EntitySystem()->GetEntityByIndex(m_rightHandId);
BaseClass::Think(fDelta);
};
LINK_ENTITY_TO_CLASS(player, C_MOBAPlayer)
BEGIN_DATADESC(C_MOBAPlayer)
END_DATADESC()
IMPLEMENT_RECV_DT(C_MOBAPlayer)
NetPropInt(m_leftHandId),
NetPropInt(m_rightHandId),
END_RECV_DT()
IMPLEMENT_SEND_DT(C_MOBAPlayer)
NetPropFloat3(m_vMovementVector),
END_SEND_DT()
static void IN_ForwardDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsForward = true;
}
static ConCommand startforward("+forward", IN_ForwardDown);
static void IN_ForwardUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsForward = false;
}
static ConCommand endforward("-forward", IN_ForwardUp);
static void IN_BackDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsBack = true;
}
static ConCommand startback("+back", IN_BackDown);
static void IN_BackUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsBack = false;
}
static ConCommand endback("-back", IN_BackUp);
static void IN_RightDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsRight = true;
}
static ConCommand startright("+right", IN_RightDown);
static void IN_RightUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsRight = false;
}
static ConCommand endright("-right", IN_RightUp);
static void IN_LeftDown( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsLeft = true;
}
static ConCommand startleft("+left", IN_LeftDown);
static void IN_LeftUp( int c, char **v ) {
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
((C_MOBAPlayer*)pPlayer)->m_bIsLeft = false;
}
static ConCommand endleft("-left", IN_LeftUp);
void Game_OnGameAxis( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
{
}
static ConVar m_pitch("m_pitch", "0.022", FCVAR_CLIENTDLL);
static ConVar m_yaw("m_yaw", "0.022", FCVAR_CLIENTDLL);
static ConVar sens("sens", "3", FCVAR_CLIENTDLL);
void Game_OnGameAxisDiff( EInputDeviceType eDevice, EInputAxis eAxis, float fValue )
{
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
switch(eAxis)
{
case k_EInputAxis_MouseY:
((C_MOBAPlayer*)pPlayer)->m_fPitch -= glm_rad(fValue * m_pitch.GetFloat() * sens.GetFloat());
break;
case k_EInputAxis_MouseX:
((C_MOBAPlayer*)pPlayer)->m_fYaw -= glm_rad(fValue * m_yaw.GetFloat() * sens.GetFloat());
break;
default:
break;
}
}
void C_MOBAPlayerHandController::Precache()
{
m_hNormal = g_pAssetManager->LoadModel("game/core/models/hand.fmdl");
m_pNormalModel = g_pAssetManager->GetModelByIndex(m_hNormal);
m_hSqueezed = g_pAssetManager->LoadModel("game/core/models/sphere.fmdl");
m_pSqueezedModel = g_pAssetManager->GetModelByIndex(m_hSqueezed);
m_pModel = m_pNormalModel;
m_pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh)->m_pMesh;
m_pInstance = g_pWorldRenderer->CreateInstance(m_pMesh);
}
void C_MOBAPlayerHandController::Spawn()
{
BaseClass::Spawn();
SetThink(Think);
};
void C_MOBAPlayerHandController::Think( float fDelta )
{
if (m_fSqueeze != m_fPreviousSqueeze)
{
if (m_fSqueeze > 0.5 && m_fPreviousSqueeze > 0.5)
goto draw;
if (m_fSqueeze <= 0.5 && m_fPreviousSqueeze <= 0.5)
goto draw;
if (m_pInstance)
g_pWorldRenderer->DestroyMeshInstance(m_pMesh, m_pInstance);
if (m_fSqueeze > 0.5)
m_pModel = m_pSqueezedModel;
else
m_pModel = m_pNormalModel;
m_pMesh = g_pAssetManager->GetMeshByIndex(m_pModel->m_hMesh)->m_pMesh;
m_pInstance = g_pWorldRenderer->CreateInstance(m_pMesh);
}
draw:
if (m_pInstance)
{
CBaseMaterial *pMat = g_pAssetManager->GetMaterialByIndex(m_pModel->m_hMaterial)->m_pLayout;
m_pInstance->SetPosition(m_vDesiredHandPosition);
m_pInstance->SetRotation(m_vDesiredHandRotation);
m_pInstance->SetScale({0.025, 0.025, 0.025});
m_pInstance->SetMaterial(pMat);
}
m_fPreviousSqueeze = m_fSqueeze;
}
C_MOBAPlayerHandController::~C_MOBAPlayerHandController()
{
if (m_pInstance)
g_pWorldRenderer->DestroyMeshInstance(m_pMesh, m_pInstance);
g_pAssetManager->UnrefModel(m_hNormal);
g_pAssetManager->UnrefModel(m_hSqueezed);
}
LINK_ENTITY_TO_CLASS(player_hand_controller, C_MOBAPlayerHandController)
BEGIN_DATADESC(C_MOBAPlayerHandController)
END_DATADESC()
IMPLEMENT_RECV_DT(C_MOBAPlayerHandController)
END_RECV_DT()
IMPLEMENT_SEND_DT(C_MOBAPlayerHandController)
END_SEND_DT()
void XRInputCallback( IXRController *pController, EXRInputType_t eType, const char *szType, EXRInputActionType_t action, EXRInputValue_t value )
{
C_BaseEntity *pPlayer = UTIL_GetLocalPlayer();
if (!pPlayer)
return;
if (!dynamic_cast<C_MOBAPlayer*>(pPlayer))
return;
C_MOBAPlayer *p = (C_MOBAPlayer*)pPlayer;
C_MOBAPlayerHandController *pCon = NULL;
if (pController->GetControllerSide() == k_EXRController_Left)
pCon = p->m_pLeftHand;
if (pController->GetControllerSide() == k_EXRController_Right)
pCon = p->m_pRightHand;
if (pCon == NULL)
return;
switch (eType) {
case k_EXRInput_Grip:
if (action == k_EXRInputAction_Pose)
{
pCon->m_vDesiredHandPosition = value.pose.pos;
pCon->m_vDesiredHandRotation = value.pose.rot;
}
break;
case k_EXRInput_Squeeze:
if (action == k_EXRInputAction_Value)
{
pCon->m_fSqueeze = value.f32.value;
}
break;
default:
break;
}
}