Files
funnygame/external/steamworks/steamworksexample/RemoteStorage.cpp
2025-07-13 15:47:42 +03:00

366 lines
13 KiB
C++

//========= Copyright 1996-2008, Valve LLC, All rights reserved. ============
//
// Purpose: Class for tracking stats and achievements
//
// $NoKeywords: $
//=============================================================================
#include "stdafx.h"
#include "RemoteStorage.h"
#include "BaseMenu.h"
#include <assert.h>
#define CLOUDDISP_FONT_HEIGHT 20
#define CLOUDDISP_COLUMN_WIDTH 600
#define CLOUDDISP_TEXT_HEIGHT 20
#define CLOUDDISP_VERT_SPACING 4
#define MESSAGE_FILE_NAME "message.dat"
extern uint64 g_ulLastReturnKeyTick;
//-----------------------------------------------------------------------------
// NOTE
//
// The Steam program is normally responsible for synchronizing an App's files
// to the Steam Cloud before launch and after the program exits.
//
// This means that, if you build this example app and run it directly,
// the Remote Storage page may appear to work (it will save the file changes
// to disk, locally), however nothing will actually get pulled down from
// or sent up to the Steam Cloud.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CRemoteStorage::CRemoteStorage( IGameEngine *pGameEngine ) : m_pGameEngine( pGameEngine )
{
m_pRemoteStorageScreen = new CRemoteStorageScreen( pGameEngine );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CRemoteStorage::~CRemoteStorage()
{
delete m_pRemoteStorageScreen;
}
//-----------------------------------------------------------------------------
// Purpose: Called when the user selects view remote storage files
//-----------------------------------------------------------------------------
void CRemoteStorage::Show()
{
m_pRemoteStorageScreen->Show();
}
//-----------------------------------------------------------------------------
// Purpose: Called once per frame
//-----------------------------------------------------------------------------
void CRemoteStorage::Render()
{
m_pRemoteStorageScreen->Render();
if ( m_pRemoteStorageScreen->BFinished() )
SpaceWarClient()->SetGameState( k_EClientGameMenu );
}
//-----------------------------------------------------------------------------
// Purpose: A sync menu item has been selected
//-----------------------------------------------------------------------------
void CRemoteStorage::OnMenuSelection( ERemoteStorageSyncMenuCommand selection )
{
}
//-----------------------------------------------------------------------------
// Purpose: CRemoteStorageScreen implementation
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CRemoteStorageScreen::CRemoteStorageScreen( IGameEngine *pGameEngine ) : m_pGameEngine( pGameEngine )
{
m_rgchGreeting[0] = 0;
strncpy( m_rgchGreeting, "<none>", sizeof( m_rgchGreeting ) );
m_rgchGreetingNext[0] = 0;
m_pSteamRemoteStorage = SteamRemoteStorage();
m_hDisplayFont = pGameEngine->HCreateFont( CLOUDDISP_FONT_HEIGHT, FW_MEDIUM, false, "Arial" );
if ( !m_hDisplayFont )
OutputDebugString( "RemoteStorage font was not created properly, text won't draw\n" );
GetFileStats();
}
//-----------------------------------------------------------------------------
// Purpose: Load the user's saved message
//-----------------------------------------------------------------------------
void CRemoteStorageScreen::LoadMessage()
{
if ( !m_pSteamRemoteStorage->FileExists( MESSAGE_FILE_NAME ) )
return;
int32 cubFile = m_pSteamRemoteStorage->GetFileSize( MESSAGE_FILE_NAME );
if ( cubFile >= sizeof( m_rgchGreeting ) )
{
// ?? too big, nuke it
char c = 0;
OutputDebugString( "RemoteStorage: File was larger than expected. . .\n" );
m_pSteamRemoteStorage->FileWrite( MESSAGE_FILE_NAME, &c, 1 );
}
else
{
int32 cubRead = m_pSteamRemoteStorage->FileRead( MESSAGE_FILE_NAME, m_rgchGreeting, sizeof( m_rgchGreeting ) - 1 );
m_rgchGreeting[cubRead] = 0; // null-terminate
}
}
//-----------------------------------------------------------------------------
// Purpose: Update stats on our files in the Cloud
//-----------------------------------------------------------------------------
void CRemoteStorageScreen::GetFileStats()
{
m_ulBytesQuota = 0;
m_ulAvailableBytes = 0;
m_nNumFilesInCloud = m_pSteamRemoteStorage->GetFileCount();
m_pSteamRemoteStorage->GetQuota( &m_ulBytesQuota, &m_ulAvailableBytes );
}
//-----------------------------------------------------------------------------
// Purpose: Called when the user selects view remote storage files
//-----------------------------------------------------------------------------
void CRemoteStorageScreen::Show()
{
GetFileStats();
LoadMessage();
if ( m_pGameEngine->BIsSteamInputDeviceActive() )
{
const int32 width = m_pGameEngine->GetViewportWidth();
const int32 pxColumn1Left = width / 2 - CLOUDDISP_COLUMN_WIDTH / 2;
int32 pxVertOffset = 8 * CLOUDDISP_TEXT_HEIGHT + 4 * ( CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING );
SteamUtils()->ShowFloatingGamepadTextInput( k_EFloatingGamepadTextInputModeModeSingleLine, pxColumn1Left, pxVertOffset, CLOUDDISP_COLUMN_WIDTH, CLOUDDISP_TEXT_HEIGHT );
}
}
bool CRemoteStorageScreen::BHandleCancel()
{
// always cancel
m_rgchGreetingNext[0] = 0;
if( m_pGameEngine->BIsSteamInputDeviceActive() )
{
SteamUtils()->DismissFloatingGamepadTextInput();
}
m_bFinished = true;
return true;
}
bool CRemoteStorageScreen::BHandleSelect()
{
int nGreetingNextLength = (int)strlen( m_rgchGreetingNext );
bool bQuotaExceeded = nGreetingNextLength > m_ulBytesQuota;
if ( !bQuotaExceeded )
{
uint64 ulCurrentTickCount = m_pGameEngine->GetGameTickCount();
if ( ulCurrentTickCount - 150 > g_ulLastReturnKeyTick )
{
// global from BaseMenu.h!
g_ulLastReturnKeyTick = ulCurrentTickCount;
// Do it
{
m_bFinished = true;
strncpy( m_rgchGreeting, m_rgchGreetingNext, sizeof( m_rgchGreeting ) );
m_rgchGreetingNext[0] = 0;
// Note: not writing the NULL termination, so won't read it back later either.
bool bRet = m_pSteamRemoteStorage->FileWrite( MESSAGE_FILE_NAME, m_rgchGreeting, (int)strlen( m_rgchGreeting ) );
// Update our stats on stuff
GetFileStats();
if ( !bRet )
{
OutputDebugString( "RemoteStorage: Failed to write file!\n" );
}
return true;
}
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Render the Remote Storage page
//-----------------------------------------------------------------------------
void CRemoteStorageScreen::Render()
{
m_bFinished = false;
// Update key press information
int nGreetingNextLength = (int) strlen( m_rgchGreetingNext );
DWORD dwVKDown = 0;
bool bQuotaExceeded = nGreetingNextLength > m_ulBytesQuota;
if ( m_pGameEngine->BIsControllerActionActive( eControllerDigitalAction_MenuCancel ) )
{
if ( BHandleCancel() )
return;
}
else if ( m_pGameEngine->BIsControllerActionActive( eControllerDigitalAction_MenuSelect ) )
{
if ( BHandleSelect() )
return;
}
while ( m_pGameEngine->BGetFirstKeyDown( &dwVKDown ) )
{
if ( VK_ESCAPE == dwVKDown )
{
if ( BHandleCancel() )
return;
}
else if ( VK_RETURN == dwVKDown )
{
if ( BHandleSelect() )
return;
}
else if ( VK_BACK == dwVKDown )
{
if ( nGreetingNextLength )
{
m_rgchGreetingNext[--nGreetingNextLength] = 0;
}
}
else if ( ( dwVKDown >= 0x30 && dwVKDown <= 0x39 )
|| ( dwVKDown >= 0x41 && dwVKDown <= 0x5A )
|| dwVKDown == VK_SPACE )
{
// Add the key pressed
if ( nGreetingNextLength + 1 < sizeof( m_rgchGreetingNext ) )
{
m_rgchGreetingNext[nGreetingNextLength++] = (char) dwVKDown;
m_rgchGreetingNext[nGreetingNextLength] = 0;
}
}
}
const int32 width = m_pGameEngine->GetViewportWidth();
//const int32 height = m_pGameEngine->GetViewportHeight();
const int32 pxColumn1Left = width / 2 - CLOUDDISP_COLUMN_WIDTH / 2;
RECT rect;
{
int32 pxVertOffset = 8 * ( CLOUDDISP_TEXT_HEIGHT );
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_VERT_SPACING;
char rgchBuffer[256];
sprintf_safe( rgchBuffer, "Num Files In Cloud: %d", m_nNumFilesInCloud );
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, rgchBuffer );
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING;
sprintf_safe( rgchBuffer, "Quota: %llu bytes, %llu bytes remaining", m_ulBytesQuota, m_ulAvailableBytes );
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, rgchBuffer );
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_VERT_SPACING;
sprintf_safe( rgchBuffer, "Current Message:" );
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, rgchBuffer );
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING;
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, m_rgchGreeting );
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_VERT_SPACING;
sprintf_safe( rgchBuffer, "Type in a new message below:" );
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, rgchBuffer );
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING;
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, m_rgchGreetingNext );
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING;
if ( m_pGameEngine->BIsSteamInputDeviceActive() )
{
const char *rgchSaveActionOrigin = m_pGameEngine->GetTextStringForControllerOriginDigital( eControllerActionSet_MenuControls, eControllerDigitalAction_MenuSelect );
const char *rgchCancelActionOrigin = m_pGameEngine->GetTextStringForControllerOriginDigital( eControllerActionSet_MenuControls, eControllerDigitalAction_MenuCancel );
if ( strcmp( rgchSaveActionOrigin, "None" ) == 0 || strcmp( rgchCancelActionOrigin, "None" ) == 0 )
{
sprintf_safe( rgchBuffer, "Hit <ENTER> to save, <ESC> to cancel. Controller bindings are not setup properly" );
}
else
{
sprintf_safe( rgchBuffer, "Hit <ENTER> or %s to save, <ESC> or %s to cancel", rgchSaveActionOrigin, rgchCancelActionOrigin );
}
}
else
{
sprintf_safe( rgchBuffer, "Hit <ENTER> to save, <ESC> to cancel" );
}
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, rgchBuffer );
if ( bQuotaExceeded )
{
rect.top = pxVertOffset;
rect.bottom = rect.top + CLOUDDISP_TEXT_HEIGHT;
rect.left = pxColumn1Left;
rect.right = rect.left + CLOUDDISP_COLUMN_WIDTH;
pxVertOffset = rect.bottom + CLOUDDISP_TEXT_HEIGHT + CLOUDDISP_VERT_SPACING;
sprintf_safe( rgchBuffer, "!! QUOTA EXCEEDED !!" );
m_pGameEngine->BDrawString( m_hDisplayFont, rect, D3DCOLOR_ARGB( 255, 25, 200, 25 ), TEXTPOS_CENTER|TEXTPOS_VCENTER, rgchBuffer );
}
}
}