40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
/////////////////////////////////////////////////////////////////////////////
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// Resource File for : SpaceWar
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#include "SpaceWarRes.h"
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// The following line is a workaround for a redefinition warning in sal.h
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// when using Visual Studio 2005 compilers and includes. Comment out the
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// line if you would like to see the warning.
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#define _INC_CRTDEFS
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/////////////////////////////////////////////////////////////////////////////
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// This resource files requires the Platform SDK to be compiled.
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// #include <gameux.h>
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// These are the only two definitions needed from gameux.h
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#define ID_GDF_XML __GDF_XML
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#define ID_GDF_THUMBNAIL __GDF_THUMBNAIL
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#define APSTUDIO_READONLY_SYMBOLS
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#include <windows.h>
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// Neutral Resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
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#ifdef _WIN32
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LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
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#pragma code_page(DEFAULT)
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#endif //_WIN32
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ID_GDF_XML DATA "NEU\\SpaceWar.gdf.xml"
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ID_GDF_THUMBNAIL DATA "NEU\\boxart_NEU.png"
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ID_ICON ICON "NEU\\gameicon_NEU.ico"
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#endif // Neutral resources
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/////////////////////////////////////////////////////////////////////////////
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