Files
funnygame/game/server/assetmgr.h
2026-03-17 01:01:10 +02:00

64 lines
1.3 KiB
C++

#ifndef ASSET_MANAGER_H
#define ASSET_MANAGER_H
#include "datamap.h"
#include "iphysics.h"
#include "tier1/utlstring.h"
typedef uint32_t HFunnyMaterial;
typedef uint32_t HFunnyMesh;
typedef uint32_t HFunnyPhysics;
typedef uint32_t HFunnyModel;
struct FunnyMaterial_t
{
};
struct FunnyMesh_t
{
float *m_pfPositions;
uint32_t m_nPositionCount;
uint32_t *m_puIndicies;
uint32_t m_nIndiciesCount;
};
struct FunnyPhysics_t
{
HShape m_hShape;
union
{
HFunnyMesh m_hMesh;
};
};
struct FunnyModel_t
{
HFunnyPhysics m_hPhysics;
};
class IAssetManager
{
public:
virtual HFunnyModel LoadModel( const char *szName ) = 0;
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) = 0;
virtual void UnrefModel( HFunnyModel uIndex ) = 0;
virtual HFunnyMesh LoadMesh( const char *szName ) = 0;
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) = 0;
virtual void UnrefMesh( HFunnyMesh hMesh ) = 0;
virtual HFunnyMaterial LoadMaterial( const char *szName ) = 0;
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) = 0;
virtual void UnrefMaterial( HFunnyMaterial hMat ) = 0;
virtual HFunnyPhysics LoadPhysics( const char *szName ) = 0;
virtual FunnyPhysics_t *GetPhysicsByIndex( HFunnyPhysics hPhysics ) = 0;
virtual void UnrefPhysics( HFunnyPhysics hPhysics ) = 0;
};
extern IAssetManager *g_pAssetManager;
#endif