228 lines
5.8 KiB
C++
228 lines
5.8 KiB
C++
#include "tier2/ifilesystem.h"
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#include "entitysystem.h"
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#include "baseentity.h"
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#include "enginebridge.h"
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#include "game.h"
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#include "inetworkserver.h"
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#include "netprotocol.h"
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#include "tier1/utlvector.h"
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#include "iphysics.h"
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#ifdef STEAM
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#include "steam/isteamgameserver.h"
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#include "steam/steam_gameserver.h"
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#endif
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class CFunnyGameBridge: public IEngineBridge
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{
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virtual void Init() override;
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virtual void Tick( float fDelta ) override;
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virtual void Frame( float fDelta ) override;
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virtual void Shutdown() override;
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virtual void ConnectInterface( const char *psz, void *pInterface ) override;
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bool m_bIsConnectedToSteamRelay;
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float m_fNetUpdateTimer;
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};
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IEngineBridge *EngineBridge()
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{
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static CFunnyGameBridge s_bridge;
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return &s_bridge;
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}
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EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
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uint32_t NET_ServerCallback( NetCallback_t *pCallback )
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{
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if (pCallback->m_eType == NET_SERVER_READY_TO_USE)
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{
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V_printf("//--- LAUNCHED SERVER AT ---\n");
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V_printf("// %llu\n", SteamGameServer()->GetSteamID().ConvertToUint64());
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return 0;
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}
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if (pCallback->m_eType == NET_TRYING_TO_CONNECT)
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{
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V_printf("user %llu is trying to connect\n", pCallback->m_ullUserID);
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return 1;
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}
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if (pCallback->m_eType == NET_CONNECTED)
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{
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V_printf("user %llu has connected, hi!\n", pCallback->m_ullUserID);
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CBaseEntity **ppEntitites = EntitySystem()->GetEntities();
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for ( int i = 0; i < MAX_EDICTS; i++ )
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{
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if (ppEntitites[i] == NULL)
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continue;
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EntityClass_t stClassSync = {
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MESSAGE_ENTITY_CLASS_SYNC,
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i,
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};
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V_strncpy((char*)stClassSync.m_szEntityName, ppEntitites[i]->m_szClassName, 256);
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if (g_pCurrentConnection)
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g_pCurrentConnection->SendPacket({&stClassSync, sizeof(stClassSync), pCallback->m_ullUserConnection, PACKET_MUST_ARRIVE});
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}
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int iIndex = -1;
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CBaseEntity *pEntity;
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pEntity = EntitySystem()->CreateByClassname("player", &iIndex);
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pEntity->Spawn();
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SetLocalEntity_t stLocalEntity = {
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k_EMessage_PlayerSetLocalEntity,
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iIndex,
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};
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if (g_pCurrentConnection)
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g_pCurrentConnection->SendPacket({&stLocalEntity, sizeof(stLocalEntity), pCallback->m_ullUserConnection, PACKET_MUST_ARRIVE});
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return 1;
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}
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return 0;
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}
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void CFunnyGameBridge::Init()
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{
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if (g_pEngineConstants->m_bIsDedicated == false)
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g_pClientBridge = g_pEngineConstants->LaunchLocalBridge(0);
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g_pPublicConnection = NULL;
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g_pCurrentConnection = g_pClientBridge;
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#ifdef STEAM
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if (g_pEngineConstants->m_bIsSteam)
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{
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SteamErrMsg err = { 0 };
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if (SteamGameServer_InitEx(INADDR_ANY, FUNNY_SECURE_PORT, FUNNY_QUERY_PORT, eServerModeAuthentication, "0.0.0.0", &err));
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{
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V_printf("SteamGameServer_InitEx: %s\n", err);
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}
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SteamNetworkingUtils()->InitRelayNetworkAccess();
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}
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if (g_pEngineConstants->m_bIsDedicated && g_pEngineConstants->m_bIsSteam)
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{
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SteamGameServer()->SetModDir("funnygame");
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SteamGameServer()->SetProduct("funnygame");
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SteamGameServer()->SetGameDescription("not that funny but ok");
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SteamGameServer()->LogOnAnonymous();
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SteamNetworkingUtils()->InitRelayNetworkAccess();
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SteamGameServer()->SetDedicatedServer(true);
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SteamGameServer()->SetMaxPlayerCount(128);
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SteamGameServer()->SetAdvertiseServerActive(true);
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}
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if (g_pEngineConstants->m_bIsSteam)
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{
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}
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#endif
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m_fNetUpdateTimer = 0;
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CreateInterfaceFn fnPhysicsFactory = Sys_GetFactory("RapierPhysics");
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g_pPhysics = (IPhysics*)fnPhysicsFactory(PHYSICS_INTERFACE_VERSION, NULL);
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g_pPhysicsWorld = g_pPhysics->CreateWorld();
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}
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void CFunnyGameBridge::Tick( float fDelta )
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{
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}
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void NET_ProcessPacket( INetworkBase *pBase )
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{
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NetPacket_t packet = pBase->PeekPacket();
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// discard it
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if (packet.uSize < sizeof (EMessageType))
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{
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pBase->RecievePacket();
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return;
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}
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PlayerPacket_t *pPacket = (PlayerPacket_t*)packet.pData;
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CBaseEntity *pEntity;
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switch (pPacket->m_eType)
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{
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case MESSAGE_PLAYER_JOINED:
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{
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// online packets don't generate these
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if (g_pEngineConstants->m_bIsDedicated)
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break;
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pBase->RecievePacket();
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int iIndex = -1;
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V_printf("Hi %s\n",pPacket->m_playerJoined.m_szPlayerName);
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for ( int i = 0; i < 2; i++ )
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{
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pEntity = EntitySystem()->CreateByClassname("player", &iIndex);
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pEntity->Spawn();
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}
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SetLocalEntity_t stLocalEntity = {
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k_EMessage_PlayerSetLocalEntity,
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iIndex,
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};
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if (g_pCurrentConnection)
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g_pCurrentConnection->SendPacket({&stLocalEntity, sizeof(stLocalEntity), 0, PACKET_MUST_ARRIVE});
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}
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return;
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default:
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break;
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}
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pBase->RecievePacket();
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}
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void CFunnyGameBridge::Frame( float fDelta )
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{
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g_pEngineVars->m_fTime += fDelta;
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g_pEngineVars->m_fDeltaTime = fDelta;
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#ifdef STEAM
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if (g_pEngineConstants->m_bIsSteam && g_pEngineConstants->m_bIsDedicated)
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{
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if (m_bIsConnectedToSteamRelay == 0 && SteamNetworkingUtils()->GetRelayNetworkStatus(NULL) == k_ESteamNetworkingAvailability_Current)
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{
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m_bIsConnectedToSteamRelay = 1;
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g_pPublicConnection = g_pEngineConstants->LaunchServer( FUNNY_SECURE_PORT );
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g_pPublicConnection->SetCallback(NET_ServerCallback);
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g_pCurrentConnection = g_pPublicConnection;
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return;
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}
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SteamGameServer_RunCallbacks();
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}
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#endif
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if (g_pCurrentConnection)
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{
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g_pCurrentConnection->NetThink();
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while (g_pCurrentConnection->BHasUpdates())
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NET_ProcessPacket(g_pCurrentConnection);
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}
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float fTickRate = 1.0/60.0;
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m_fNetUpdateTimer += fDelta;
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while (m_fNetUpdateTimer >= fTickRate)
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{
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m_fNetUpdateTimer-=fTickRate;
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if (g_pCurrentConnection)
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{
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g_pPhysicsWorld->Frame(fTickRate);
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EntitySystem()->Think();
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EntitySystem()->NetThink(g_pCurrentConnection);
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}
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}
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}
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void CFunnyGameBridge::Shutdown()
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{
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}
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#define CONNECT_INTERFACE(szName, pGlobal) if (!V_strcmp(psz, szName)) { pGlobal = (typeof(pGlobal))pInterface; return; }
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void CFunnyGameBridge::ConnectInterface( const char *psz, void *pInterface )
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{
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CONNECT_INTERFACE(FILESYSTEM_INTERFACE_VERSION, filesystem);
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CONNECT_INTERFACE("EngineConstants", g_pEngineConstants)
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}
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