Files
funnygame/game/server/physicsprop.h
2026-03-05 00:30:27 +02:00

28 lines
568 B
C++

#ifndef PHYSICS_PROP_H
#define PHYSICS_PROP_H
#include "basemodelentity.h"
class CPhysicsProp: public CBaseModelEntity
{
friend CBaseModelEntity;
public:
DECLARE_CLASS(CPhysicsProp, CBaseModelEntity);
virtual void Spawn() override;
virtual void Precache() override;
virtual void SetModel( const char *szName ) override;
virtual void EnableMovement();
virtual void DisableMovement();
void Think( float fDelta );
private:
HFunnyModel m_hModel;
FunnyModel_t *m_pModel;
FunnyPhysics_t *m_pPhysics;
HCollider m_hCollider;
IPhysicsBody *m_pBody;
};
#endif