Files
funnygame/materialsystem/vulkan/rendercontext.cpp
2025-12-14 15:54:21 +02:00

712 lines
22 KiB
C++

#include "SDL3/SDL_vulkan.h"
#include "materialsystem/imaterialsystem.h"
#include "tier0/lib.h"
#include "tier0/platform.h"
#include "tier1/interface.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#define VK_NO_PROTOTYPES
#include "vulkan/vulkan_core.h"
#include "vulkan_state.h"
#include "igamewindow.h"
#define REQUIRED_EXTENSION(ext) ext##_EXTENSION_NAME,
#define OPTIONAL_EXTENSION(ext) ext##_EXTENSION_NAME,
const char *g_vkDeviceExtensions[] = {
#include "device_extensions.h"
};
#undef REQUIRED_EXTENSION
#undef OPTIONAL_EXTENSION
SupportedVulkanExtensions_t g_vkAvailableExtensions;
uint32_t g_iDrawFamily;
uint32_t g_iPresentFamily;
VkQueue g_vkDrawQueue;
VkQueue g_vkPresentQueue;
VkInstance g_vkInstance;
VkPhysicalDevice g_vkPhysicalDevice;
VkDevice g_vkDevice;
VkSwapchainKHR g_vkSwapchain;
CUtlVector<VkFence> g_vkFences;
CUtlVector<VkSemaphore> g_vkGraphicsSemaphores;
CUtlVector<VkSemaphore> g_vkPresentSemaphores;
CUtlVector<VkCommandPool> g_vkCommandPools;
CUtlVector<IImage*> g_vkSwapchainImages;
VkFormat g_vkWindowImageFormat;
CVkImage::CVkImage()
{
}
CVkImage::CVkImage( uint32_t nWidth, uint32_t nHeight, EImageFormat eFormat, EMultisampleType eMultisampleType)
{
CreateImage(nWidth, nHeight, eFormat, eMultisampleType);
CreateImageView();
}
CVkImage::~CVkImage()
{
}
VkImageViewType CVkImage::GetImageViewType( enum EImageType eImageType )
{
switch ( eImageType )
{
case IMAGE_TYPE_1D:
return VK_IMAGE_VIEW_TYPE_1D;
case IMAGE_TYPE_2D:
return VK_IMAGE_VIEW_TYPE_2D;
case IMAGE_TYPE_3D:
return VK_IMAGE_VIEW_TYPE_3D;
case IMAGE_TYPE_CUBE:
return VK_IMAGE_VIEW_TYPE_CUBE;
case IMAGE_TYPE_1D_ARRAY:
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
case IMAGE_TYPE_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case IMAGE_TYPE_CUBE_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
}
}
VkFormat CVkImage::GetImageFormat( enum EImageFormat eImageFormat )
{
switch ( eImageFormat )
{
case IMAGE_FORMAT_R8_UINT:
return VK_FORMAT_R8_UINT;
case IMAGE_FORMAT_RGBA8_UNORM:
return VK_FORMAT_R8G8B8A8_UNORM;
case IMAGE_FORMAT_BGRA8_UNORM:
return VK_FORMAT_B8G8R8A8_UNORM;
case IMAGE_FORMAT_RGBA8_UINT:
return VK_FORMAT_R8G8B8A8_UINT;
case IMAGE_FORMAT_RGBA8_SINT:
return VK_FORMAT_R8G8B8A8_SINT;
case IMAGE_FORMAT_RGBA16_SFLOAT:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case IMAGE_FORMAT_RGBA32_SFLOAT:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case IMAGE_FORMAT_D32_SFLOAT:
return VK_FORMAT_D32_SFLOAT;
case IMAGE_FORMAT_WINDOW:
return g_vkWindowImageFormat;
}
}
void CVkImage::CreateImage( uint32_t nWidth, uint32_t nHeight, EImageFormat eFormat, EMultisampleType eMultisampleType )
{
}
void CVkImage::CreateImageView()
{
VkImageViewCreateInfo stImageViewCreateInfo = {};
VkImageViewType eImageViewType;
stImageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
stImageViewCreateInfo.image = m_image;
stImageViewCreateInfo.viewType = GetImageViewType(m_eImageType);
stImageViewCreateInfo.format = GetImageFormat(m_eFormat);
if (m_eFormat == IMAGE_FORMAT_D32_SFLOAT)
stImageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
else
stImageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
stImageViewCreateInfo.subresourceRange.layerCount = 1;
stImageViewCreateInfo.subresourceRange.levelCount = 1;
vkCreateImageView(g_vkDevice, &stImageViewCreateInfo, NULL, &m_imageView);
}
void CVkImage::SetDebugName( const char *szName )
{
}
uint32_t CVkImage::GetImageWidth()
{
return m_nWidth;
}
uint32_t CVkImage::GetImageHeight()
{
return m_nHeight;
}
EImageFormat CVkImage::GetImageFormat()
{
return m_eFormat;
}
EMultisampleType CVkImage::GetMultisampleType()
{
return m_eMultisampleType;
}
class CVkBuffer: public IBuffer
{
public:
CVkBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage, uint32_t nAlignment );
~CVkBuffer();
virtual void SetDebugName( const char *szName ) override;
virtual void Lock() override;
virtual void Unlock() override;
virtual void *Map() override;
virtual void Unmap() override;
virtual uint32_t GetSize() override;
VmaAllocation allocation;
VkBuffer buffer;
VkDeviceAddress address;
uint32_t nSize;
};
CVkBuffer::CVkBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage, uint32_t nAlignment )
{
}
CVkBuffer::~CVkBuffer()
{
}
void CVkBuffer::SetDebugName( const char *szName )
{
}
void CVkBuffer::Lock()
{
}
void CVkBuffer::Unlock()
{
}
void *CVkBuffer::Map()
{
}
void CVkBuffer::Unmap()
{
}
uint32_t CVkBuffer::GetSize()
{
}
class CVkRenderContext: public IRenderContext
{
public:
virtual void Init() override;
virtual void Frame( float fDeltaTime ) override;
virtual void Shutdown() override;
virtual IVertexBuffer *CreateVertexBuffer( uint32_t nSize ) override;
virtual IIndexBuffer *CreateIndexBuffer( uint32_t nSize ) override;
virtual void DestroyBuffer( IBuffer *pBuffer ) override;
virtual IImage *CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override;
virtual IImage *CreateStorageImage( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override;
virtual void DestroyImage( IImage *pImage ) override;
IBuffer *CreateBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage );
IBuffer *CreateBufferAligned( uint32_t nSize, uint32_t nAlignment, VkBufferUsageFlags2 eUsage );
virtual IShader *CreateShader( const char *szName ) override;
virtual void DestroyShader( IShader *pMaterial ) override;
virtual IMaterial *CreateMaterial( IShader *pShader ) override;
virtual void DestroyMaterial( IMaterial *pMaterial ) override;
virtual void SetMaterial( IMaterial *pMaterial ) override;
virtual void SetVertexBuffer( IVertexBuffer *pBuffer ) override;
virtual void SetIndexBuffer( IVertexBuffer *pBuffer ) override;
virtual void DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance ) override;
virtual void DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance ) override;
private:
VkPhysicalDevice SelectPhysicalDevice( CUtlVector<VkPhysicalDevice> physicalDevices );
CUtlVector<const char *> GetDeviceExtensions();
VkCommandBuffer GetCommandBuffer();
void CreateSwapchain();
void DestroySwapchain();
};
CVkRenderContext s_vkRenderContext;
IRenderContext *g_pVkRenderContext = &s_vkRenderContext;
//-----------------------------------------------------------------------------
// Creates vertex buffer. Wrapper over CreateBuffer
//-----------------------------------------------------------------------------
IVertexBuffer *CVkRenderContext::CreateVertexBuffer( uint32_t nSize )
{
return (IVertexBuffer*)CreateBuffer(nSize, VK_BUFFER_USAGE_2_VERTEX_BUFFER_BIT);
}
//-----------------------------------------------------------------------------
// Creates index buffer. Wrapper over CreateBuffer
//-----------------------------------------------------------------------------
IIndexBuffer *CVkRenderContext::CreateIndexBuffer( uint32_t nSize )
{
return (IIndexBuffer*)CreateBuffer(nSize, VK_BUFFER_USAGE_2_INDEX_BUFFER_BIT);
}
//-----------------------------------------------------------------------------
// Creates basic vulkan buffer
//-----------------------------------------------------------------------------
IBuffer *CreateBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage )
{
CVkBuffer *pBuffer = new CVkBuffer(nSize, eUsage, 0);
return pBuffer;
}
//-----------------------------------------------------------------------------
// Creates vulkan buffer aligned to the nAlignment
// Useful for everything eg: ray tracing, which requires them to be aligned
// to the groupBaseAlignment.
//-----------------------------------------------------------------------------
IBuffer *CreateBufferAligned( uint32_t nSize, uint32_t nAlignment, VkBufferUsageFlags2 eUsage )
{
}
IImage *CVkRenderContext::CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType )
{
}
IImage *CVkRenderContext::CreateStorageImage( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType )
{
}
void CVkRenderContext::DestroyBuffer( IBuffer *pBuffer )
{
delete (CVkBuffer*)pBuffer;
}
void CVkRenderContext::DestroyImage( IImage *pImage )
{
}
IShader *CVkRenderContext::CreateShader( const char *szName )
{
}
void CVkRenderContext::DestroyShader( IShader *pMaterial )
{
}
IMaterial *CVkRenderContext::CreateMaterial( IShader *pShader )
{
}
void CVkRenderContext::DestroyMaterial( IMaterial *pMaterial )
{
}
void CVkRenderContext::SetMaterial( IMaterial *pMaterial )
{
}
void CVkRenderContext::SetVertexBuffer( IVertexBuffer *pBuffer )
{
}
void CVkRenderContext::SetIndexBuffer( IVertexBuffer *pBuffer )
{
}
void CVkRenderContext::DrawPrimitives( uint32_t nVertexCount, uint32_t nFirstVertex, uint32_t nInstanceCount, uint32_t nFirstInstance )
{
}
void CVkRenderContext::DrawPrimitivesIndexed( uint32_t nIndexCount, uint32_t nFirstIndex, uint32_t nVertexOffset, uint32_t nInstanceCount, uint32_t nFirstInstance )
{
}
void CVkRenderContext::Init()
{
VkResult r;
int nExtensionCount;
CUtlVector<const char *> enabledInstanceExtensions;
CUtlVector<const char *> enabledDeviceExtensions;
uint32_t nPhysicalDevicesCount;
CUtlVector<VkPhysicalDevice> physicalDevices;
uint32_t nNumQueueFamilies = 0;
CUtlVector<VkQueueFamilyProperties> queueFamilyProperties;
VkApplicationInfo stApplicationInfo = {};
VkInstanceCreateInfo stInstanceCreateInfo = {};
VkDeviceQueueCreateInfo stDeviceQueueCreateInfo = {};
VkDeviceCreateInfo stDeviceCreateInfo = {};
float fPriority = 1.0;
r = volkInitialize();
VULKAN_RESULT_PRINT(r, volkInitialize);
// Get extensions required by game window
nExtensionCount = gamewindow->GetVulkanInstanceExtensionCount();
enabledInstanceExtensions.Resize(nExtensionCount);
V_memcpy(enabledInstanceExtensions.GetData(), gamewindow->GetVulkanInstanceExtensions(), enabledInstanceExtensions.GetSize()*sizeof(const char*));
// Create instance
stApplicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
stApplicationInfo.apiVersion = VK_API_VERSION_1_4;
stApplicationInfo.pApplicationName = "funny";
stApplicationInfo.pEngineName = "funny";
stInstanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
stInstanceCreateInfo.pApplicationInfo = &stApplicationInfo;
stInstanceCreateInfo.enabledExtensionCount = enabledInstanceExtensions.GetSize();
stInstanceCreateInfo.ppEnabledExtensionNames = enabledInstanceExtensions.GetData();
r = vkCreateInstance(&stInstanceCreateInfo, NULL, &g_vkInstance);
VULKAN_RESULT_PRINT(r, vkCreateInstance);
// volk requires to load instance this way
volkLoadInstance(g_vkInstance);
// Get amount of physical devices
r = vkEnumeratePhysicalDevices(g_vkInstance, &nPhysicalDevicesCount, NULL);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
physicalDevices.Resize(nPhysicalDevicesCount);
// Read all physical devices
r = vkEnumeratePhysicalDevices(g_vkInstance, &nPhysicalDevicesCount, physicalDevices.GetData());
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
g_vkPhysicalDevice = SelectPhysicalDevice(physicalDevices);
enabledDeviceExtensions = GetDeviceExtensions();
// Get all queues
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, NULL);
queueFamilyProperties.Resize(nNumQueueFamilies);
uint32_t i = 0;
vkGetPhysicalDeviceQueueFamilyProperties(g_vkPhysicalDevice, &nNumQueueFamilies, queueFamilyProperties.GetData());
for (auto &family: queueFamilyProperties)
{
if (family.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
g_iDrawFamily = i;
g_iPresentFamily = i;
}
i++;
}
// Create device
stDeviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
stDeviceQueueCreateInfo.queueCount = 1;
stDeviceQueueCreateInfo.pQueuePriorities = &fPriority;
stDeviceQueueCreateInfo.queueFamilyIndex = g_iDrawFamily;
stDeviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
stDeviceCreateInfo.queueCreateInfoCount = 1;
stDeviceCreateInfo.pQueueCreateInfos = &stDeviceQueueCreateInfo;
stDeviceCreateInfo.enabledExtensionCount = enabledDeviceExtensions.GetSize();
stDeviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.GetData();
r = vkCreateDevice(g_vkPhysicalDevice, &stDeviceCreateInfo, NULL, &g_vkDevice);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
for (auto &extension: enabledDeviceExtensions)
V_printf("%s\n", extension);
vkGetDeviceQueue(g_vkDevice, g_iDrawFamily, 0, &g_vkDrawQueue);
vkGetDeviceQueue(g_vkDevice, g_iPresentFamily, 0, &g_vkPresentQueue);
CreateSwapchain();
g_vkCommandPools.Resize(g_vkSwapchainImages.GetSize());
for (auto &pool: g_vkCommandPools)
{
VkCommandPoolCreateInfo commandPoolCreateInfo = {};
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
commandPoolCreateInfo.queueFamilyIndex = g_iDrawFamily;
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(g_vkDevice, &commandPoolCreateInfo, NULL, &pool);
}
g_pCommandBufferManager = (IVkCommandBufferManager*)CreateInterface(VULKAN_COMMAND_BUFFER_MANAGER_INTERFACE_NAME, NULL);
g_pCommandBufferManager->Init();
IVkCommandBuffer *pCommandBuffer = g_pCommandBufferManager->CreateCommandBuffer();
CVkCommand *pCommand = g_pCommandBufferManager->CreateCommand("ClearColor");
pCommand->AddDependency(g_vkSwapchainImages[0], DEPENDENCY_MODE_COLOR_CLEAR_DESTINATION);
pCommandBuffer->AddCommand(pCommand);
pCommandBuffer->Render();
}
void CVkRenderContext::Frame( float fDeltaTime )
{
static uint32_t s_nImageIndex = 0;
uint32_t nImageIndex = 0;
vkWaitForFences(g_vkDevice, 1, &g_vkFences[s_nImageIndex], VK_TRUE, UINT64_MAX);
VkResult r = vkAcquireNextImageKHR(g_vkDevice, g_vkSwapchain, UINT64_MAX, g_vkGraphicsSemaphores[s_nImageIndex], NULL, &nImageIndex);
vkResetFences(g_vkDevice, 1, &g_vkFences[s_nImageIndex]);
VkPipelineStageFlags uPipelineStageFlags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo stSubmitInfo = {};
stSubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
stSubmitInfo.waitSemaphoreCount = 1;
stSubmitInfo.pWaitSemaphores = &g_vkGraphicsSemaphores[s_nImageIndex];
stSubmitInfo.pWaitDstStageMask = &uPipelineStageFlags;
stSubmitInfo.commandBufferCount = g_vkCommandBuffers.GetSize();
stSubmitInfo.pCommandBuffers = g_vkCommandBuffers.GetData();
stSubmitInfo.signalSemaphoreCount = 1;
stSubmitInfo.pSignalSemaphores = &g_vkPresentSemaphores[nImageIndex];
vkQueueSubmit(g_vkDrawQueue, 1, &stSubmitInfo, g_vkFences[s_nImageIndex]);
VkPresentInfoKHR stPresentInfo = {};
stPresentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
stPresentInfo.waitSemaphoreCount = 1;
stPresentInfo.pWaitSemaphores = &g_vkPresentSemaphores[nImageIndex];
stPresentInfo.swapchainCount = 1;
stPresentInfo.pSwapchains = &g_vkSwapchain;
stPresentInfo.pImageIndices = &nImageIndex;
vkQueuePresentKHR(g_vkPresentQueue, &stPresentInfo);
s_nImageIndex = (s_nImageIndex + 1) % g_vkSwapchainImages.GetSize();
}
void CVkRenderContext::CreateSwapchain()
{
uint32_t numSurfaceFormats = 0;
CUtlVector<VkSurfaceFormatKHR> surfaceFormats;
VkSurfaceCapabilitiesKHR surfaceCapatibilities = {};
uint32_t nSurfacePresentModes = 0;
CUtlVector<VkPresentModeKHR> surfacePresentModes;
const VkFormat preferedSurfaceFormats[] = {
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM,
};
VkSurfaceFormatKHR stSelectedFormat;
VkSwapchainCreateInfoKHR stSwapchainCreateInfo = {};
VkFenceCreateInfo stFenceCreateInfo = {};
VkSemaphoreCreateInfo stSemaphoreCreateInfo = {};
uint32_t nSwapchainImages;
CUtlVector<VkImage> swapchainImages;
gamewindow->CreateVulkanSurface(g_vkInstance);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vkPhysicalDevice, (VkSurfaceKHR)gamewindow->GetVulkanSurface(), &surfaceCapatibilities);
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, (VkSurfaceKHR)gamewindow->GetVulkanSurface(), &numSurfaceFormats, NULL);
surfaceFormats.Resize(numSurfaceFormats);
vkGetPhysicalDeviceSurfaceFormatsKHR(g_vkPhysicalDevice, (VkSurfaceKHR)gamewindow->GetVulkanSurface(), &numSurfaceFormats, surfaceFormats.GetData());
stSelectedFormat = surfaceFormats[0];
for (auto &format: surfaceFormats)
{
for (int i = 0; i < sizeof(preferedSurfaceFormats)/sizeof(VkFormat); i++)
{
if (format.format == preferedSurfaceFormats[i])
{
stSelectedFormat = format;
goto formatPicked;
}
}
}
formatPicked:
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, (VkSurfaceKHR)gamewindow->GetVulkanSurface(), &nSurfacePresentModes, NULL);
surfacePresentModes.Resize(nSurfacePresentModes);
vkGetPhysicalDeviceSurfacePresentModesKHR(g_vkPhysicalDevice, (VkSurfaceKHR)gamewindow->GetVulkanSurface(), &nSurfacePresentModes, surfacePresentModes.GetData());
stSwapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
stSwapchainCreateInfo.surface = (VkSurfaceKHR)gamewindow->GetVulkanSurface();
stSwapchainCreateInfo.imageFormat = stSelectedFormat.format;
stSwapchainCreateInfo.imageColorSpace = stSelectedFormat.colorSpace;
stSwapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
stSwapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
stSwapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
stSwapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
stSwapchainCreateInfo.imageArrayLayers = 1;
stSwapchainCreateInfo.imageExtent = surfaceCapatibilities.minImageExtent;
stSwapchainCreateInfo.minImageCount = surfaceCapatibilities.minImageCount;
vkCreateSwapchainKHR(g_vkDevice, &stSwapchainCreateInfo, NULL, &g_vkSwapchain);
g_vkWindowImageFormat = stSwapchainCreateInfo.imageFormat;
vkGetSwapchainImagesKHR(g_vkDevice, g_vkSwapchain, &nSwapchainImages, NULL);
g_vkSwapchainImages.Resize(nSwapchainImages);
swapchainImages.Resize(nSwapchainImages);
g_vkFences.Resize(nSwapchainImages);
g_vkGraphicsSemaphores.Resize(nSwapchainImages);
g_vkPresentSemaphores.Resize(nSwapchainImages);
vkGetSwapchainImagesKHR(g_vkDevice, g_vkSwapchain, &nSwapchainImages, swapchainImages.GetData());
for ( int i = 0; i < swapchainImages.GetSize(); i++ )
{
CVkImage *pImage;
pImage = new CVkImage;
pImage->m_image = swapchainImages[i];
pImage->m_eImageType = IMAGE_TYPE_2D;
pImage->m_eMultisampleType = MULTISAMPLE_TYPE_NONE;
pImage->m_eFormat = IMAGE_FORMAT_WINDOW;
pImage->CreateImageView();
g_vkSwapchainImages[i] = pImage;
stFenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
stFenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
vkCreateFence(g_vkDevice, &stFenceCreateInfo, NULL, &g_vkFences[i]);
stSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(g_vkDevice, &stSemaphoreCreateInfo, NULL, &g_vkGraphicsSemaphores[i]);
vkCreateSemaphore(g_vkDevice, &stSemaphoreCreateInfo, NULL, &g_vkPresentSemaphores[i]);
}
}
void CVkRenderContext::DestroySwapchain()
{
vkDestroySwapchainKHR(g_vkDevice, g_vkSwapchain, NULL);
gamewindow->DestroyVulkanSurface(g_vkInstance);
}
//-----------------------------------------------------------------------------
// TODO: Move to the rendering context
//-----------------------------------------------------------------------------
void CVkRenderContext::Shutdown()
{
vkDestroyInstance(g_vkInstance, NULL);
}
//-----------------------------------------------------------------------------
// Selects best device to be used in rendering.
// We want to get the best perfomance out of the GPU, so we need to select the
// best driver.
//-----------------------------------------------------------------------------
VkPhysicalDevice CVkRenderContext::SelectPhysicalDevice( CUtlVector<VkPhysicalDevice> physicalDevices )
{
uint32_t uMaxScore = 0;
VkPhysicalDevice selectedDevice = 0;
VkResult r;
for (auto &device: physicalDevices)
{
uint32_t nExtensionCount;
CUtlVector<VkExtensionProperties> extensions;
VkPhysicalDeviceFeatures stPhysicalDeviceFeatures;
VkPhysicalDeviceProperties stPhysicalDeviceProperties;
uint32_t uScore = 0;
r = vkEnumerateDeviceExtensionProperties(device, NULL, &nExtensionCount, NULL);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
extensions.Resize(nExtensionCount);
r = vkEnumerateDeviceExtensionProperties(device, NULL, &nExtensionCount, extensions.GetData());
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
vkGetPhysicalDeviceProperties(device, &stPhysicalDeviceProperties);
vkGetPhysicalDeviceFeatures(device, &stPhysicalDeviceFeatures);
if (stPhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
uScore += 1000;
if (stPhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
uScore += 500;
if (uScore >= uMaxScore)
{
selectedDevice = device;
uMaxScore = uScore;
}
}
return selectedDevice;
}
CUtlVector<const char *> CVkRenderContext::GetDeviceExtensions()
{
VkResult r;
int i;
uint32_t nExtensionCount;
CUtlVector<VkExtensionProperties> extensions;
CUtlVector<const char *> enabledExtensions;
const char *szExtensionName;
r = vkEnumerateDeviceExtensionProperties(g_vkPhysicalDevice, NULL, &nExtensionCount, NULL);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
extensions.Resize(nExtensionCount);
r = vkEnumerateDeviceExtensionProperties(g_vkPhysicalDevice, NULL, &nExtensionCount, extensions.GetData());
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
#define REQUIRED_EXTENSION(ext) if (!V_strcmp(extension.extensionName, ext##_EXTENSION_NAME)) { g_vkAvailableExtensions.bIsSupported_##ext = true; enabledExtensions.AppendTail(ext##_EXTENSION_NAME); continue; };
#define OPTIONAL_EXTENSION(ext) REQUIRED_EXTENSION(ext);
for ( auto extension: extensions )
{
#include "device_extensions.h"
}
#undef REQUIRED_EXTENSION
#undef OPTIONAL_EXTENSION
return enabledExtensions;
}