Files
funnygame/engine/cl_light.cpp

32 lines
430 B
C++

#include "baseentity.h"
#include "rendering.h"
class C_Light: public C_BaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
};
void C_Light::Precache()
{
}
void C_Light::Spawn()
{
};
void C_Light::Destroy()
{
}
void C_Light::Think( float fDelta )
{
};
LINK_CLIENT_ENTITY(C_Light, CLight)