Files
funnygame/materialsystem/build.cpp
2026-01-09 15:40:27 +02:00

70 lines
1.8 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> MaterialSystem_CompiledFiles = {
"materialsystem.cpp",
"compiledshader.cpp",
};
CUtlVector<CUtlString> RenderContextVulkan_CompiledFiles = {
"vulkan/shaderparser.cpp",
"vulkan/rendercontext.cpp",
"vulkan/commandbuffer.cpp",
"vulkan/rendercommandlist.cpp",
"vulkan/material.cpp",
"vulkan/shader.cpp",
"vulkan/utils.cpp",
"vulkan/vma.cpp",
"vulkan/commands/draw.cpp",
"vulkan/commands/transfer.cpp",
"vulkan/commands/base.cpp",
"vulkan/libraries/raster.cpp",
"../external/volk/volk.c",
};
CUtlString material_lib;
DECLARE_BUILD_STAGE(MaterialSystem)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "MaterialSystem";
compileProject.files = MaterialSystem_CompiledFiles;
compileProject.includeDirectories = { "../public" };
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = linker->Link(&ldProject);
material_lib = outputProject;
return 0;
}
DECLARE_BUILD_STAGE(RenderSystemVulkan)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "RenderSystemVulkan";
compileProject.files = RenderContextVulkan_CompiledFiles;
compileProject.includeDirectories = {
"../public",
"../external/Vulkan-Headers/include",
"../external/Vulkan-Utility-Libraries/include",
"../external/VulkanMemoryAllocator/include",
"../external/volk"
};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraries = { "vulkan" };
CUtlString outputProject = linker->Link(&ldProject);
material_lib = outputProject;
return 0;
}