19 lines
253 B
INI
19 lines
253 B
INI
[Shaders]
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[Raster.Input.Triangle]
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VertexSize = 20
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Index = RGB32_UINT
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Position = RGB32_SFLOAT
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UV = RG32_SFLOAT
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[Raster.Parameters]
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TextureAtlas = true
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[Raster.Outputs]
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Color0 = RGBA16_SRGB
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Depth = D32_SFLOAT
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[Shading.Parameters]
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TextureAtlas = true
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