38 lines
636 B
C++
38 lines
636 B
C++
#include "baseentity.h"
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class CBasePlayer: public CBaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void ReadParameter( const char *szName, const char *szValue ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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};
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void CBasePlayer::Precache()
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{
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}
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void CBasePlayer::Spawn()
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{
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};
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void CBasePlayer::ReadParameter( const char *szName, const char *szValue )
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{
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CBaseEntity::ReadParameter(szName, szValue);
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}
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void CBasePlayer::Destroy()
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{
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}
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void CBasePlayer::Think( float fDelta )
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{
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};
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DECLARE_ENTITY(player, CBasePlayer);
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