Files
funnygame/engine/console.cpp

235 lines
4.3 KiB
C++

#include "console.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
CUtlVector<ConVar*> g_convars;
CUtlVector<ConCommand*> g_commands;
void IConsole::RegisterVar( ConVar *cvar )
{
g_convars.AppendTail(cvar);
}
void IConsole::UnRegisterVar( ConVar *cvar )
{
}
ConVar *IConsole::FindVar( const char *pName )
{
for (auto &var: g_convars)
{
if (!V_strcmp(var->GetName(), pName))
return var;
}
return NULL;
}
void IConsole::RegisterCommand( ConCommand *cvar )
{
g_commands.AppendTail(cvar);
}
void IConsole::UnRegisterCommand( ConCommand *cvar )
{
}
ConCommand *IConsole::FindCommand( const char *pName )
{
for (auto &var: g_commands)
{
if (!V_strcmp(var->GetName(), pName))
return var;
}
return NULL;
}
CUtlString g_commandBuffer;
//-----------------------------------------------------------------------------
// Executes arguments from IConsole::Execute
//-----------------------------------------------------------------------------
void IConsole::Execute2( CUtlVector<CUtlString> &args )
{
if (args.GetSize()<1)
return;
ConCommand *cmd = IConsole::FindCommand(args[0]);
if (!cmd)
{
V_printf("%s not found\n", args[0].GetString());
return;
}
CUtlBuffer<char*> strbuffer(args.GetSize());
for ( size_t i = 0; i < args.GetSize(); i++)
{
strbuffer[i] = args[i].GetString();
};
(cmd->GetCallback())(args.GetSize(), strbuffer);
}
//-----------------------------------------------------------------------------
// Parses command buffer.
//-----------------------------------------------------------------------------
void IConsole::Execute( void )
{
CUtlVector<CUtlString> arguments;
CUtlString szArgument;
bool bIsQuote = false;
for (auto &c: (CUtlVector<char>&)g_commandBuffer)
{
if (c == '\"')
{
bIsQuote = !bIsQuote;
continue;
}
if (c == ';' || c == '\n' || c == '\0')
{
if (bIsQuote)
{
if (c != '\0')
szArgument.AppendTail(c);
continue;
}
if (szArgument != 0)
arguments.AppendTail(szArgument);
IConsole::Execute2(arguments);
szArgument = 0;
arguments = {};
continue;
}
if ( c == '\t' || c == ' ' )
{
if (bIsQuote)
{
szArgument.AppendTail(c);
continue;
}
if (szArgument != 0)
arguments.AppendTail(szArgument);
szArgument = 0;
continue;
}
szArgument.AppendTail(c);
};
g_commandBuffer = 0;
}
void IConsole::AddCommand( const char *psz )
{
g_commandBuffer.AppendTail(psz);
}
void IConsole::InsertCommand( const char *psz )
{
g_commandBuffer.AppendHead(psz);
};
ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags )
: ConVar(pName, pDefaultValue, flags, 0)
{
}
ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
const char *pHelpString )
: ConVar(pName, pDefaultValue, flags, pHelpString, 0)
{
}
ConVar::ConVar( const char *pName, const char *pDefaultValue, int flags,
const char *pHelpString, ConCommandFn callback )
{
m_szName = pName;
m_flags = flags;
m_szValue = pDefaultValue;
m_fValue = V_atof(pDefaultValue);
m_nValue = V_atoi(pDefaultValue);
IConsole::RegisterVar(this);
}
bool ConVar::IsFlagSet( int flag )
{
}
const char *ConVar::GetHelpText( void )
{
return m_szHelpString;
}
bool ConVar::IsRegistered( void )
{
}
const char *ConVar::GetName( void )
{
return m_szName;
}
void ConVar::AddFlags( int flags )
{
}
bool ConVar::IsCommand( void )
{
}
void ConVar::InstallChangeCallback( ConCommandFn )
{
}
float ConVar::GetFloat( void )
{
return m_fValue;
}
int ConVar::GetInt( void )
{
return m_nValue;
}
bool ConVar::GetBool( void )
{
return m_nValue;
}
const char *ConVar::GetString( void )
{
}
void ConVar::SetValue( const char *szValue )
{
if (!szValue)
return;
m_szValue = szValue;
m_fValue = V_atof(szValue);
m_nValue = V_atoi(szValue);
}
void ConVar::SetValue( float fValue )
{
m_fValue = fValue;
m_nValue = fValue;
m_szValue = CUtlString("%f\n",fValue);
}
void ConVar::SetValue( int iValue )
{
m_fValue = iValue;
m_nValue = iValue;
m_szValue = CUtlString("%i\n",iValue);
}
ConCommand::ConCommand(const char *pName, ConCommandFn callback,
const char *pHelpString, int flags)
{
m_szName = pName;
m_callback = callback;
m_flags = flags;
IConsole::RegisterCommand(this);
};
const char *ConCommand::GetHelpText( void )
{
return m_szHelpString;
}
const char *ConCommand::GetName( void )
{
return m_szName;
}
ConCommandFn ConCommand::GetCallback( void )
{
return m_callback;
}