Files
funnygame/engine/input.cpp

53 lines
726 B
C++

#include "input.h"
#include "console.h"
#include "tier0/lib.h"
char g_PressedKeys[256];
float g_fXAxisEvent[256];
float g_fYAxisEvent[256];
CUtlString g_bindings[256];
void IInput::Init( void )
{
}
void IInput::KeyEvent( EInputKey key, EKeyEventType event )
{
V_printf("key\n");
}
void IInput::AxisEvent( unsigned char cAxis, float fX, float fY )
{
}
void IInput::Frame( void )
{
}
void IInput::Deinit( void )
{
}
void IInput_Bind( int argc, char **argv )
{
};
void IInput_Unbind( int argc, char **argv )
{
};
void IInput_UnbindAll( int argc, char **argv )
{
};
ConCommand BindCmd("bind", IInput_Bind, 0);
ConCommand UnbindCmd("unbind", IInput_Bind, 0);
ConCommand unbindAllcmd("unbindall", IInput_Bind, 0);