Files
funnygame/fpc/public/c.h

55 lines
884 B
C++

#ifndef C_H
#define C_H
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "runner.h"
#include "ld.h"
#include "target.h"
#include "helper.h"
struct C_Macro_t
{
CUtlString szName;
CUtlString szValue;
};
enum ECVersion
{
CVERSION_89,
CVERSION_99 = 0,
CVERSION_11,
CVERSION_17,
CVERSION_23,
CVERSION_2Y,
};
enum ECPPVersion
{
CPPVERSION_98 = 1,
CPPVERSION_11 = 0,
CPPVERSION_14 = 2,
CPPVERSION_17 = 3,
CPPVERSION_20 = 4,
CPPVERSION_23 = 5,
CPPVERSION_2C = 6,
};
class CCProject : public CProject
{
public:
CUtlVector<CUtlString> files;
CUtlVector<C_Macro_t> macros;
CUtlVector<CUtlString> includeDirectories;
CUtlVector<CUtlString> includeFiles;
bool bFPIE;
bool bFPIC;
bool bDebug = m_target.optimization == TARGET_DEBUG;
ECVersion cVersion;
ECPPVersion cppVersion;
CLDProject Compile();
static void GenerateCompileCommands();
};
#endif